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GDMorti

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Posts posted by GDMorti

  1. I've just had to dye 7 yards of stark-white cotton twill for Krennic, to lightly tint it an eggshell white. I highly recommend 5-10 mins (after colour swatching and tests on scraps of the same fabric!) in a warm bathtub full of salt and Dylon's "sandy beige" dye! It's knocked the white down a few pegs and its a perfect match to my eggshell tunic fabric for Krennic now!

    EDIT: Lol I need to think before I hit send.

    Also, speaking as an artist AND an accuracy buff, I'm in two minds about the pants.
    Yes, artists use shades of grey to colour black stuff because black is black. Black is also what the artwork is inked with, so filling with black is a very bold choice and gives ZERO tone and shade. You just get black shapes. It's extremely likely that the intention was for the pants to be black but artists have used greys because thats how you colour blacks. Trying to draw and colour Hux is a complete and utter nightmare. >.< Shades of Grey: The First Order Story.
    HOWEVER. If we're being true to form and "replicating what we see", then we see grey! There's no denying that.
    It's a tricky one. :D I think I'd be fine with either? It's just "what -should- we be doing" I suppose.

  2. 18 hours ago, Tarrif said:

    The Officer class in Battlefront II is a support unit that plants turrets or shields, throws flash bangs, and increases the overall efficiency of the troops around him with buffs. Pretty much what you can expect from an officer in an MMO.

    Additionally its a skin option for the officer class, which has other skins for the other factions without any armour at all and more closely resembling their on-screen counterparts from their respective films. I guess they decided this particular era of officer would wear body armour in an active combat zone which is pretty sensible really. XD

  3. BF2 has been utterly riddled with inaccuracies when it comes to replicating costumes from movie sources. As mentioned earlier in this thread the developers probably didn't have as much access to the costumes themselves as we'd think, since its possible they've ordered a Cosplaysky uniform to look at and get reference from!
    They -are- canon costumes and I -do- believe that they warrant their own CRLs. Unfortunately I also believe that they're different enough from everything we've seen before that we need to try to recreate them as they appear on-screen (screen being computer and tv screens as you play!). Warts and all. It's a toss-up between whether a "change" or deviation from the source material was intentional or not, but there are definitely a lot of mistakes made. Whether through not knowing any better since the developers probably aren't as hot for accuracy and detail as we are, or through time restraints meaning that re-using or "just get a close approximation" of assets was warranted in order to make the games release date.

  4. Hux does for sure. :) They're quite wide too, and they extend a little bit beyond the shoulder area and onto the top of the sleeve cap.

    EDIT: I notice this has been posted in the CRL updates section! Yeah the current CRL is missing them, it's missing a fair chunk of stuff tbh. XD The coat has them too!

  5. If you're insinuating that as the BF2 generics only appear in the multiplayer sections and not single player story sections of the game they shouldn't get a CRL, that's been debunked in prior CRL's. Battlefront games in the past before BF2 were pure multiplayer with no "official storyline" to be part of. The FISD have two CRL's for armour sets from that game (Shock Trooper and Stormtrooper, Heavy Weapons Trooper).

    Again, zero reason it can't happen with costumes who appear in BF2 multiplayer only, and not in Single Player campaign. Costumes which are non-customisable as you say. If you feel that being able to swap out a weapon renders the generics customisable, the two FISD Battlefront CRL's have a range of weapons within their CRL's, so it's been covered and appears to be acceptable.

     

    If that's what you meant.

     

    EDIT: Lol, doh, James beat me to it.

     

  6. On 11/01/2018 at 2:52 AM, Angelus said:

    As for the design because the color is much different, so I think it can be a separate. As one thing Hask is one of main villian in the story. 

     

    Just to my feel if saiding that if hask outfit is the same as the rest, Tarkin's outfit or Daala's outfit can be just combo as a line officer outfit is that what you mean? 

    Pretty much! Tarkin is an older CRL so I'd be extremely uncomfortable meddling with it. Can you even imagine the outrage if we tried to retcon Tarkin into a generic CRL detail? XD Daala in her officer outfit was also published before the precedent was set for "generic uniform CRL also apply to various specific "face" characters with specific appearance levels of clearance."
    It's a tricky one with Tarkin and also Hux as the only (as yet) named FO officer with his own CRL. I'm unsure whether, if the CRL's were released today, they'd get their own ones, considering the current trend of keeping uniforms generic. Admittedly Hux is/was the only General of whom we got a good solid look at so it's a bit of a Krennic situation. How could we have known he wasn't the only one we'd ever see or get details of? Same for Tarkin really. Hindsight is 20/20 though, as they say.

     

    Dragging my post back on topic. Hask wears -the same uniform- as the generic officers for the brief period of time he's seen in an FO uniform in Battlefront 2. It's not Hask's special uniform or variant thereof, it's the same one as the generics in multiplayer. It is, for all intents and purposes, a generic uniform. We're told by LFL that his uniform isn't special or custom or bespoke. He just happens to wear it for his later scenes. The only differences are facial and in the sidearm he equips. As I've mentioned, his rank bar is thinner. The same design, just thinner, so that could easily be a Level 2 distinction for those wishing to specifically portray Hask (along with facial appearance and blaster restriction). We've got two FO CRL's which specify changes in the band dependant on which specific rank you want to go for, so again this is nothing new in the realm of CRL's.

     

    And again with regards to colour, I will continue to respectfully disagree. I'd agree that TLJ and TFA lieutenants/captains seem to have had a shade change as brought up by @Paggeldiwwer, but I'm not going to call for a TLJ Lieutenant/Captain CRL because that's ridiculous. Line them all up together and I'd still say "Dark charcoal grey, smooth, medium weight suiting material" applies to them all. It's down to the costumer to use their eyes and their research to find and clear the -correct- shades with their GML's etc. Much like with a line officer, and a grey rebels officer, and literally every fabric costume. It's down to the costumer to strive for accuracy and the GML to check their work.

    In addition! I finally, finally found some suitable footage of a generic officer running around on Starkiller. We -can't- put Hask in the same environments that the generic has access to, as he's not a playable character. We -absolutely can- see how a generic looks if we replicate the same settings and lighting as we see Hask in his handful of cutscenes. Here we see the generic, outside, in the snow, exactly the same sort of settings as the back-end of Hask's first cutscene. The colour is -exactly the same as Hask-. Found the gif in a tweet made by  EA themselves to promo a feature of BF2. Again, to get the best representation of these uniforms you really do need to see them in-motion:

     

    On 11/01/2018 at 5:33 AM, nocternus said:

    Then there is this pic which shows texture 7be2599730165fdea6ba1ca337325cd4.jpg

    Sent from my SM-N950F using Tapatalk
     

    Yes, texture is visible, which you have to get up that close to the model to see. I didn't say that there was no texture on his uniform, just that it was a very tight weave, if you'll check my post earlier with images similar to this. Compared to the OT "fabrics" in the game the weave is way tighter.

  7. Oo, yeah those might be a tad too shiny. :S
    We're still on the hunt for decent alternatives to IB especially for people with smaller feet/wider thighs.
    I hear that Crow Props are doing custom sized FO boots but I've yet to actually see any results on which to judge. :S I've also no idea how much he is charging for his work. (You can hopefully find him on facebook).
    Most of the smaller FO Officers I know just pad out their shoes or wear lifts inside the boots and make the use of the extra space that way plus gain a few inches of height.

  8. Thanks for those. They do highlight my prior point though, that when the generic is standing in warm, low light as per some of the Hask cutscenes, the greys look very similar. I wont, I -can't- say that they're the same. As we don't know. They are two separate model jobs since they made the generic a petite woman. We will never get the chance to see Hask's model perform the same way that the generics do, under the same sorts of conditions. Not enough colour difference really to warrant an entirely separate CRL.

  9. As someone who'd never touched a sewing machine before, then tackling a Hux with four princess seams... yeah they suck but if you know what you're doing you can figure them out? Plus practice and mockups and stuff to make sure they'll fit together and sit right and stuff. They're not so hard as to validate removal based on their perceived difficulty imo. Just gotta keep at it until you get it. :)

  10. 18 hours ago, xAlpha said:

    On the straight seam and how difficult it was to sew, I'm going to challenge that rather specifically.

     

    I'm an historical reenactor, and I have sewn a ton of my own stuff. My primary impression is the American War for Independence, and my coats all have center back seams. All of them. Even a lot of my WW2 kit, which admittedly I didn't sew myself but is probably closer to the Star Wars stuff, has center back seams. I'd argue, as a tailor, it'd be way harder to do princess seams.

     

    Basically all of that is to say that, as far as I can tell, there should be no "real world" exception for folks who want to do a Rebels character.

    Just to clarify, do you mean it's harder to do rear princess seams? Or rear princess seams without a rear centre seam also? Just so I understand properly. :D

  11. On 09/01/2018 at 4:13 AM, captsafe66 said:

    I just want to mention that this is a placeholder for a Possible CRL.  It has been mentioned that it May have the possibility to be rolled into a Generic Battlefront 2 Officer CRL.   The LMO team has had no time to look into this yet and no decision has been made at this time.

     

    So those that may like to discuss a Possible CRL for either of these options, Please, discuss away.  This is the first step only. 

     

    On 09/01/2018 at 12:20 PM, nocternus said:

    Ok once again this is a thread to discuss what can or can not go into a Hask CRL not about others and what ifs

    As per Mark's post above, it's actually a thread which can involve discussion on whether or not this should be a generic.


    Logistically, if we're arguing over a shade or two of difference in the grey (and lets face it, movie lieutenants, movie captains, and all BF2 officers Hask or otherwise) are -going- to be different shades of grey as everyone picks out their own shades as their uniforms are made and clears with their own garrison. As with the olive OT officers, group photos are going to show this variance. "Dark charcoal grey" covers both Hask's particular shade AND the generics. It is down to the costumer and their GML to ensure they're ticking the right box. A CRL cannot enforce "buy this particular material from here" to ensure uniformity, unfortunately.

    EDITED FOR PICS:

    2y50Uhx.png ImLcDCG.png
    Check the generic under warm lighting and in the shade. Lighting makes a vast difference in how a costume will appear. I highly recommend watching videos and seeing how the generic costume reacts to its environment and lighting. It's tricky to get reasonable quality screenshots from the footage I've found but this one is a good illustration of my point. I've placed it next to the earlier shared screengrab of Hask under low, warm lighting to compare.

     

    As for the difference in rank bar thickness. If that is a real issue, if we propose a Level 2/3 set of requirements for those wishing to portray Hask, we can just drop a line in under rank bar specifying a thickness, and have the generic be a bit thicker for basic.

     

    I'm not going to copy+paste in my generic BF2 officer draft in here again as I've already posted it in the previous discussion topic, however I can present it upon request if needed. It would need amending to include the handful of different blasters available as options for a BF2 generic in multiplayer, and stipulate that while the particular blaster type doesn't matter (unless you're Hask at LVL2 etc) you do still -need- a weapon from the list. I believe someone else highlighted the handful of blaster options? I'm pretty sure we could get hi-res pics of the blasters from the game since at the very least Dice are awesome with their hi-res weapon graphics and model viewer in game I believe.

    EDIT2 - WEAVE:
    Regarding weave. You cannot specify gabardine. The in-game models do have a weave in their texture maps. But check out how close you have to get in order to see it:

    JmoeZlk.jpg h5LFW15.jpg 8l83UlV.jpg
    It's a very tight, subtle weave. A uniform grade gabardine may be acceptable if your weave is tight enough. In the end it's down to your GML. However specifying gabardine in the CRL is misleading and unhelpful. "Medium weight, smooth suiting fabric" works, and then people can find a weave and a colour to match references and work with their GML's under those guidelines.

     

  12. The game model has reams of differences to the movie models. "BF2 FO Officer" should definitely be separated from the movie CRL, if that is specifically the model you're aiming for. In which case, every seam difference needs to be accounted for in basic otherwise just make a movie Lieutenant/Captain.
     

    However, the differences between "generic" and "Hask in FO" are barely there. One CRL, covers both. If you want to be specifically Hask? Put the facial scar on, correct hair colour and style with facial hair, and equip the one pistol design we ever see him use. Exactly the same as if anyone in -any- generic costume CRL uniform wanted to emulate a "face" character from any of the movies, OT, sequel or prequel.

  13. Just now, nocternus said:

    I have no problem adding generic BF2 FO officers I don't however believe they are the same colour as Hask and look a lighter grey

    If they are a different grey, then the colour is barely a few shades, not enough to warrant a new CRL.
    I've been watching gameplay footage, as discussed on the previous thread yesterday. In shade and non-direct overhead lighting, the colours are barely imperceptible. It's why my draft incorporated "The Battlefront 2 First Order Uniform" because they're the same, I would argue. I would highly recommend folks check out the two youtube video links I posted in the previous thread and see how the "fabric" of the generic uniform behaves in shade. It does get quite dark! We never see Hask dashing across the plains of Jakku, or bopping around on Takodana, so it's not possible to say his uniform would behave the same way. We -can- see how the generics behave in shade and low-light. I'm still digging for hi quality footage of the officers on Starkiller as it's a less warmly-lit map with hopefully some low-lit interior areas to get some more comparisons.

    For Hask to receive his own named character CRL when a generic is identical, considering a Lieutenant Mitaka CRL was submitted, altered into a "generic Lieutenant with caveat for Mitaka appearance" after LMO discussion with the CRL model, and then published with zero appearance caveats for any named officers (same for Major/Col.) then the precedent here has been set.

    It's the same uniform, same seams, same accessories (multiplayer generics have access to a handful of other pistol options). Hask is just another dude in the same uniform as all other FO in Battlefront 2. It was suggested in the prior thread that Hask be added as a Level 2/3 clearance level for those wishing to emulate specific officers/characters, which is what was also suggested for the FO Lieutenant and Major.

    If this is how new CRL's for uniforms worn by multiple persons are being created and released, then I feel that the precedent has to stick all the way through.

  14. A heads up!
    I've bought a bunch of tunic fabric for my impending Krennic build. It came from Mood fabrics and Mood now have a situation worked out to allow reasonable International shipping! It was something like £12 shipping which is phenomenal!
    I've not yet begun my build, but check this out and see if you like it? https://www.moodfabrics.com/off-white-flame-resistant-cotton-twill-312313
    It's really nice in person, a very subtle, warm, off-white without being cream, ivory etc. The trick now is matching it up with suitable cape fabric. XD
    Good luck!

  15. I think there's definitely enough changes to allow some stringent level 2 and 3 rigidity. Like basic clearance would allow X or Y First Order boots. Specific Level 2 details would -require- one or the other depending on the movie you're aiming for? And then level 3 perhaps an adherance to "If you're using TFA variants, you must use fully TFA variants." and vice versa for TLJ?
    So many options. :D Hopefully we can get a TFA Major sorted soon and then can come back to TLJ specs once we have the bluray stills to obsess over hahaha.

  16. Interesting!

    I know that FISD have their various troopers all sectioned out. Are there enough differences between movies/other media to warrant new CRL's per?

    Also I think that there was a lot of discussion previously on the forum about Fahrenheit-451 uniforms getting their own CRL at the very least. Unsure where that went or how far along it is if work began on it?

  17. 3 hours ago, blitz1027 said:

     

    Another difference I noticed from the Visual dictionary between Datoo/Kaplan and Rose's uniform is that Rose's boots have some sort of adjustment strap similar to jack boots.  I believe Finn's boots also had that.  I don't own the book yet so I can't post a pic of the boots in question.

    Yes! A few people have mentioned seeing adjustment straps on some of the officers boots. I'm unsure though if its all of them? Some seem to have them, some don't? Something that hopefully the bluray coming out so that we can scour screengrabs can help with!

    I'm still very wary of using anything on Finn/Rose/DJ as "canon first order costume configuration" since they dressed themselves as a disguise. It's maybe possible Finn knew sort of what components went with what? BUT I'd definitely like to see how the boots and configurations look on the other officers rather than focusing on Finn/DJ as examples of Lieutenants/Captains and Rose as an example of a Major in full.

  18. Oohh! More Rebels costumes? :D
    While a standard OT line officer would work fine, I'm super interested to see more Rebels-specific costumes! If you do decide to go down the route of a new CRL, I wish you the best of luck. :D Can't wait to see what you make! I like Lyste a lot, poor guy can't catch a break. XD

  19. Yes! the patches, I'd forgotten about those, they're -hella- shiny in TLJ!
    I'm looking forward to the bluray coming out and everyone being able to analyse it all frame by frame.

    And personally from a costume point of view, right now I love wearing my greatcoat without the hat, so I'm glad I now have a lot more scope to do so. XD

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