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Centauri

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Posts posted by Centauri

  1. At least there's one good point about having the " official CRL " live .
    Now we know where we can all refocus our efforts to reach that general consensus we were aiming for , there won't be any more unexpected surprises as the bulk of the work is done .

    Sooner than later everything that needs to be tweaked will be modified , and a revised version of the CRL will be submitted .
    The only thing we'll have to worry about then with be the BluRay release that might bring to light some details that we hadn't seen before .

     

  2. 3 minutes ago, Dimentex said:

     

    This probably came from the fact (if I were to hazard a guess) that there was a general consensus (as close as one could be had) on the CRL in the discussion thread, and then when it came out the other end the CRL was more closely matching your costume (the specifics on attachments and buttons and the like) and so on.  While I recognize that probably was born from LMO alterations, I can see how someone could possibly assume that you had submitted text as well.

     

    Your WIP is awesome (save one thing - the text color in most of it is hard for this old man to read, but I can pull it into a word doc and fix that so I can read it).


    What he said . Plain and simple .

  3. 22 minutes ago, Dimentex said:

     

    Take a look at the Shoretrooper CRL if you want a good example of this.  (In spite of all the moaning over that CRL)


    Yes , that's a perfect example ! Using that kind of CRL would allow for multiple combination , and everyone could do or go as any wanted character .

  4. Michael , i think we all agree here that choosing anybody else as a model would've been ridiculous . Your costume is by far the best , it's only logical you get to be the model .

    I think all of the people who started working on their costumes before the CRL was released knew the risks , i doubt anyone is arguing about that .

    The CRL just needs to be " standardized " now , tweaked here and there so that everybody can start working on their costumes with a more definitive CRL , or modify their current costumes to match the revised CRL .

  5. 1 hour ago, Charlemagne said:

    Here is a screencap I scrounged up online somewhere; apologies for the low res. But it appears that the uniform itself is about the same. Quinn gains the bandoleer after achieving the Captain rank (when he joins your party), but this generic officer also has one. 

    The differences are that Quinn himself never wears a hat, unlike the generic officers, and his collar insignia are red, whereas this officer's are a grey or 'silver' tone. He also has facial features specific to his character.maxresdefault.thumb.jpg.354d4741005d5645480c3cf63465c2d2.jpg


    Several other NPCs don't wear the cap , mostly high ranking Officers like Moffs .
    There's also a few variants with red collar , some have a different rank plaque , some even have aiguillette and some decorative cords .

    Also i forgot to mention , but my point for making a generic CRL is not only to give the possibility to people to go as any NPCs or even their own character , but it's also because so far the Acolyte and the Jedi Knight are respectively 501st and RL approved , and they are the " generic " character of the Sith Warrior and the Jedi Knight classes , just like the Agent would be the generic character of the Agent class . I don't know if it's clear or not :/

    For instance , putting together a generic Agent CRL doesn't really prevent people from going as Quinn , while putting together a Quinn CRL sort of prevents people from going as a regular Cypher . We can propose " variants " of certain accessories so as to allow people to make different combination .
    For instance let's take the collar : Version A - silver . Version B - red , etc ...

  6. 1 minute ago, UnusedPizza said:

     

    Sorry, only things I have ever sent direct to the DL have been at there request, plus everything has been posted on my WIP, I have contributed on the CRL discussion.

     

    I will also post it here to keep everyone happy


    Just saying , because if we had all playing along together and only a single CRL had been submitted , we wouldn't be here discussing what needs to be changed about the current one because every other person disagrees on something about it . Sure thing , we can prevent people from submitting CRLs , but i think this messy situation could've been avoided ;)

  7. 4 minutes ago, UnusedPizza said:

     

     


    There is a diagram of the cape that I did, that is included in the CRL, it needs a minor tweak and then it will be spot on, I'll also be adding more descriptive detail to help. I'm planning on sorting that this week and then sending to the DL

    Sent from my CUBOT MAX using Tapatalk
     

     

     


    Perhaps instead of sending everything straight to the DL it'd be nice that you'd post it here first so we can all discuss the CRL before any further changes are made .
    Which was sort of the point of the main CRL discussion James opened a whole while back .

  8. 3 minutes ago, eliste said:


    It may be my ignorance of the costume, but why would a Quinn CRL preclude a generic one as well? It sounds like there are some Quinn-specific stuff that could differentiate it, and a generic CRL could be made without such. I mean, there are generic versions of OT officers, not just Tarkin...


    We could have both . BUT , issue being , Quinn is just one of the many NPCs in the game to wear that uniform .
    So , if we create a CRL specifically for him , why don't we create about three dozen other CRL for all the other NPCs wearing the same uniform in the game ?
    For Staff Officers for instance the CRL is generic , allowing people to portray any Staff Officer on screen , and not just Praji , Childsen or some other specific guy .

  9. The current CRL presents quite a number of faults , i agree . And it will be subject to changes , probably more than a few in the next days , weeks , months ...
    As James mentioned , the issue is that the CRL wasn't written based upon screen-used props and costume , but rather someone's costume .
    And it's highly unlikely that we all end up building our costume the way he did .

    That being said , i think we should focus on " standardizing " the L1 requirements before focusing on L2 requirements .

    1 - I think it was Daetrin who suggested changing the measurements to percentage . Percentage might be misleading , but it's a good idea nonetheless .
    We can just impose the current measurements to everyone , as several people said before , it will NOT fit everyone as is .
    So we have to swap the current set measurements for ... well something more proportionate for everyone .

    2 - As Steven said , there is no modesty panel . You can see the hooks . That needs to change as well .

    3 - I don't really think we should impose people to build their capes from 15 different panels . I know mine has around a dozen , but not 15 . As long as the stitching lines and the edges are where they are supposed to be , it should be up to everyone to choose how to arrange the panels on the cape .
    Meg , since you've studied that cape extensively and in details , any diagram that you would submit on the boards could be very useful .
    We might then compare it with the current diagram and take the best of both to create a more generic diagram ? Just a thought .

    4 - Okay , something that really bugs me about the new CRL . The holster is mandatory , but not the blaster . Seriously ?
    I mean , like Phil said in main CRL discussion , it's both or none , what the point of wearing an empty holster ?
    Unless it's riveted unit your belt like an AHN TK's holster you might as well remove it and not wonder around convention centres looking like you forgot your DT-29 in your Death Star office .
     

  10. 1 minute ago, Charlemagne said:


    I appreciate the offer, but I think my partner is going to get some of Quinn within the next few days. She has a ridiculously high powered gaming rig. 

    I suppose I'm a little confused, however. She specifically wants to go as this character, though he does wear the default jacket worn by the IA class upon him joining your party. Is there no way for her to eventually submit as Quinn and be able to troop as him or must she be a generic Agent/Officer?


    The thing is if we write up a CRL for Quinn specifically , it will prevent any other interested person from doing a more generic Officer . It would be like imposing to everyone who wants to make an Original Trilogy Officer to do Tarkin . We can't really do that :)

    But , nothing prevents your friend from making a generic Agent , and then making the extra step herself to look like Quinn .
    Issue being , we can really afford to make a CRL for every NPC in the game , or we might as well start one for Grand Moff Kilran , Keeper , and all the other notable Officers in-game , you see my point ? ;)

  11. I think that it's be best to go for the " generic " Imperial Agent . Meaning , nothing more or less than the uniform you can buy off the Cartel Market , which is exactly the same that was presenter on concept arts and promo pics for the class .
    I have it on two of my toons if you want , i can take 360° screenshots :)

  12. 19 minutes ago, Charlemagne said:

    The character my partner wants to  build is Captain Quinn, from Star Wars: The Old Republic. Forgive my lower resolution screencap!



    We were going to use established officer CRLs as a base guideline for fabrics and patterns, and build up from there. The SWTOR Sith Empire officer uniforms have those color contrasts and somewhat differing seamlines, but I thought using one of the Officer CRLs as a base to build upon was a sound idea. I certainly see the benefit of working on a CRL on the forums, as the costume is being built.

     

    swtor 2017-02-11 12-34-20-91.jpg


    That would have the be the Imperial Agent more globablly , not Quinn specifically .

    But i always wanted to see that CRL live someday , i'm glad someone finally starts working on it . I can wait to see the result !! :D

  13. 6 minutes ago, Dimentex said:

     

    Learned something new today.
    I think they shouldn't have qualified the Level 2/3 stuff the way they did, but as you say, hopefully we can get that fixed.  I would have to completely redo my attachment to put that many snaps on - and the plastic snaps are more prone to breakage, I refuse to use them, honestly.  I've swapped all the plastic ones on my tunics out for metal.


    Not keen on plastic snaps either . Sure they may be slightly more discreet , but as your said , they brake a lot more easily , and you have to be oh so careful when ironing or pressing your uniform to avoid melting them into your tunic -_-

    We really should rework the L2 and L3 requirements asap , on some parts like the blaster and the holster they are lacking " definition " ,  or they're lacking as a whole .
    The requirements are pretty vague for Executor and Imperator at the moment .

  14. 1 hour ago, Dimentex said:

     

    TR- Trooper...  Royale? :P

    TD- Trooper Dirty

    TB - Trooper Biker (I guess this makes sense)

    TS - Trooper Snow (ok, it works)

    TA - Trooper.... ATAT?


    You just killed me :lol:

    TI - Trooper In ( the air )
    TX - Trooper Xtra

    Okay , basically it's only the Clones who have prefixes that make sense . Even the Shore Trooper have a logic prefix - ST !

  15. The CRL just came out , like most CRLs it will be subject to changes in the following months , and probably a couple other changes when Rogue One is released in BluRay and we have access to high-res screenshots of new scenes and all .

    Every tailor / seamstress works differently and will probably have his / her own thoughts on the amount of snaps needed to close the tunic and hold the cape , so i don't think that we should impose on everyone the choice of the model's tailor . Depending on the weight and the kind of material one uses , he or she may require more or less snaps , buttons , ...

    I don't think that the Staff Officers and Line Officers require a given amount of snaps , as long as the tunic closes properly , so by that logic , Krennic's tunic shouldn't either .

  16. 21 minutes ago, Daetrin said:

    I like the idea of changing the CRL for the collar to note as a percent, e.g. 2/3, of how high it should go.  As you note, the CRL has to work for people 5'0" as well as 6'4", and 2" on one will not look the same as 2" on another.


    While i prefer clear and defined measurements as it usually helps the tailors and seamstresses , i think i'll have to second the percentage idea .
    Any set / unique measurement will not look the same on different people .
    I'm looking into getting a new tunic custom made , i'm 5'7 , if i follow the current CRL measurements exactly , i'll end up with odd stuff .

  17. 37 minutes ago, Steven said:

    First of all, it is wonderful that we got the Krennic CRL so quick after the release of the movie :D great job!

     

    Now I have a few questions, because I finally want to start my own Krennic build, they are regarding the tunic and the cape and the belt:

     

    1 - The CRL says  White wool or wool-like twill weave  for the tunic, so is the CosplaySky tunic of "wool-like" material? (or can we simply say that it is?) Otherwise I can send back the ordered uniform a soon as I get it :( hope not...

     

    2 - The tunic hast to be closed and secured with 12(!!) snaps, I am about 1,72m high (so smaller than the CRL model) and I have 5 snaps at my Grand Admiral and Staff Officer uniform which is more than enough, so do we really need 12 snaps? Because on no other uniform the number of snaps is stated.

     

    3 - This is regarding the snaps and plastic buttons on L2 for the cloak, it says   10 plastic buttons and snaps around the collar help secure the cloak. An additional two metal snaps and loops on the code cylinder pockets to help secure the cloak. Do we really have to do it 1:1 as the CRL model (however great job @UnusedPizza I really like your work!!)? Shouldn't everyone be allowed to secure the cloak in the way that is best for him? As long as the cloak stays in place and no one of the buttons is visible. 

     

    4 - finally, is the buckle of this belt accurate for L1? If not, where to get the correct one?DSCN2839.JPG

     

     

    Thanks in advance and greetings!

    Steven


    Belt is good enough for L1 don't worry , you'll just need the grooves in the leather for L2 and L3 , possibly a more accurate greeblie too , although the CRL doesn't yet states the the greeblie is different from the OT code cylinders .

    Cosplaysky uses poly-twill i think , a synthetic based fabric , but it has always been cleared so far , i don't see why it shouldn't be now . Technically OT Officers also have tunics made of wool gabardine :)

    I'd like to have someone else's word on the snap matter though .
    I think it might be best to NOT have that many buttons on a tunic if you're smaller , there's no real point in having a snap every inch all along the tunic ...

  18. 30 minutes ago, njakus29 said:

     

    Did you get the tunic from CPS or made? Asking cause I held off to wait for crl. Also are any CPS wool? I borrowed a friend's and his collar wasn't 2 inches so wondering if there is a specific one you should order.


    High end wool gabardine is expensive , CPS most likely uses a synthetic poly gabardine .
    They're more or less opened to the idea of making modifications on costumes so it worth the try to ask them to make a tunic with a taller collar , but right now none of their tunics are entirely screen accurate , particularly not for Krennic .


    As for the boots , i think it's " safer " to keep the " no decorations " on the CRL .
    If anyone comes up with a pair of boots that actually does have a back buckle on the top of the shaft , any GML who's doing his job properly will notice that it's actually accurate and won't reject that person . Basically right now what L1 requirements ask are our good old classic equestrian boots available to everyone . If we allow " decorations " you can be sure people are going to show up with buckles on the side , or something REAAAAALLY not accurate somehow while pointing their fingers at the CRL , saying that it's permitted .

  19. The holsters , that will be tricky .
    Most E-11 kits are the exact same size / length etc ... So it's easy for holster makers to have a uniform pattern / shape and all , but at the moment everyone's getting their blasters here and there , so everyone has a slightly different sized DT-29 , so i guess it's better if everyone get a custom holster for now .

    I'm desperately trying to get a guy to print my model on high-end printers , but i haven't heard from him in a while . If anyone knows a good printing service in Europe ( preferably not a store but someone who asks for decent prices ) i'm interested ! I'd like to mold it once finished , and cast it in resin if i can , to offer kits .

  20. Wish i could say the same :D
    Clothears again ? ( If yes i am totally and utterly jealous )

    I think it'll be less troubles to start sparing for a new uniform , either Anovos ( i don't like them but the quality is goooood ) or some custom made uniform by a local seamstress .
    In the meanwhile i'll get myself a new studier white tunic ( ditching CPS tunic as soon as i can ) , a black cap , and i'll start working on that raincoat . I might as well try reaching Imperator with my Krennic uniform :)

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