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Noen

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  1. Like
    Noen reacted to ID6187 in Andor Non Saga Updates   
    Hi all, I confirm I have sell 36 my replica cylinder code with brass clips welded, plus 40 silver clips in two piece for real dosimeter Stephen a Pinewoods Studios UK for production to Andor series
    and the my clips silver are used in two piece in Rogue One, Solo,Mandalorian and Obiwan 
    for precision the clip of Andor are mounted in various mode 
     
     
  2. Like
    Noen got a reaction from pben in Imperial Officer (Battlefront II) Build and/or CRL proposal   
    Admiral Versio and his uniform are canon yes I'll completely agree with that, but my point was that the model in the game shouldn't be taken too literally. In the Versio CRL thread I see things being discussed like if the rank bar has something under it and bevelled edges or the code cylinders being different, and all that falls under artistic interpretation or misinterpretation by the modeller (the bar for example looks like it's lifted or floating because it's most likely to avoid clipping into the tunic when he moves) and we're over-thinking some details that already are known from the films.
     
    Dice can and will get things about the costumes wrong because they are making a 3d model not sewing an outfit so theirs doesn't need to work in real life, and I'm just advising that we shouldn't be following them too closely in our CRL's, but instead defer to the films when we see conflicts or things that simply won't work on a real costume. (For some context, I also do 3d modelling, and approach these game outfits from both the perspective of a costume maker and 3d modeller. So when I see inaccuracies like the floating rank bar, I understand why they did it that way in the game and know to ignore that detail when transferring that costume to the real world).
     
    Back to the regular officers, that one in the cut scene with Admiral Versio for all intents is supposed to be a regular line officer as seen in the films. In terms of canon he would not be intended to be wearing first order pants and boots nor have an incorrect collar or middle back seam, again Dice made an incorrect model with shortcuts which is then being reused for all line officers in-game and in cut scenes. However that should be superseded by the film one because we know what the Line officers in the film look like, and having first order pants and boots on an OT officer doesn't make any sense; EA/Dice were just being efficient and reusing parts to save time, not so much caring about accuracy.
     
    Again, the models in Battlefront should be viewed the same way as a Hasbro figure; third part licensees don't need to achieve the same level of accuracy as Lucasfilm itself, they're just making a product to sell on a tight schedule and budget so for them close enough is good enough (this also goes for the battlefront cut scene movies, they're not produced by Lucasfilm so the films should still supersede them). This officer uniform is a misinterpretation and I believe that shouldn't be included in the 501st or it'll just result in our standards and image degrading. These kind of conflicts would have been one of the reasons we originally had the 3 points of reference rule; to avoid 3rd party inaccuracies making their way into the 501st which I strongly feel they shouldn't.
  3. Like
    Noen got a reaction from pben in Imperial Officer (Battlefront II) Build and/or CRL proposal   
    Thought I’d weigh in on this outfit as well as the subject of battlefront being used at all as a CRL reference.  I’ve been doing a lot of thinking on the subject lately. The short is that EA/Dice shouldn’t be trusted on accuracy any more than say Hasbro. Remember EA is a third party licensee, and while Lucasfilm signs off on their game, that doesn’t mean they are giving the tick of approval that every single thing in the game is now canon and 100% accurate,  films still override everything. Hasbro for example, their figures are usually pretty accurate, but not always perfect (E.g. The black series General Veers uses the exact same legs as Krennic, including the straps on the top of his boots. This doesn’t mean this is approvable for Veers, just Hasbro reusing parts cause they’re close enough and most people don’t know the difference. And let’s not forget the 3.75 Revan figure has the wrong mask because someone at Hasbro used an image of a fan mod as reference and even that got past Lucasfilm).
     
    And this officer falls perfectly into category of inaccuracies that shouldn’t be used in costuming. For starters, the outfit has every intent of being a classic line officer uniform. I’d wager the armour was decided as they’ve seen a picture of veers and that’s what the officer’s should wear. But as Lieutenant J.G. said in the other thread, they only received the snowtrooper chest and harness as reference so they just used that, but the intent would have been Veers’ outfit.
     
    The pants are the part where they have just recycled assets, as shown in the picture below. They have used the exact same model for the pants/boots as the first order officer on both the Imperial and Republic officer. This is just Dice taking a shortcut to save time, but we should be ignoring things like this because we know what those pants are supposed to be.

     
    The collar is just another casualty of EA not being a stickler for details, same goes for the seam down the middle of the back. People are making 3d models (generally on a strict timeframe, they can’t spend as much time as they like on one character) and those errors in accuracy really shouldn’t make it into the 501st. Just take a look at the pictures below, the metal rod on the back of the helmet is poorly aligned and just floating off the surface, there’s no chin strap and there are 2 belts clipping through each other because they just slapped the FO officer belt on him (you can even see the FO buckle poking out); doesn’t really inspire confidence in accuracy.

     
    I’m always reminded of the Armoured cavalry corps view on the lone AT-ST pilot in Return of the Jedi who was wearing Veers’ helmet from Empire as a clear case of “dressing to fill out a scene”. Their view is this helmet isn’t approvable because the consistent look of pilots is more important than being literal to costuming errors.
     
    At the end of the day, this outfit just seems like a bit of a mess resulting from incorrect references and modellers taking artistic liberties to save time, neither should be used as reference. The same can be said for Admiral Versio; that outfit would have been intended as your standard ANH ISB uniform with a standard admiral rank bar addition, and has gone through modeller interpretation.
     
    Apologies for the essay, I’m more a lurker on the boards but wanted to speak up as I’m quite passionate about costume standards, but following video game models too closely can start to degrade costumes we already know inside out.
  4. Thanks
    Noen got a reaction from lantern2745 in Imperial Officer (Battlefront II) Build and/or CRL proposal   
    Thought I’d weigh in on this outfit as well as the subject of battlefront being used at all as a CRL reference.  I’ve been doing a lot of thinking on the subject lately. The short is that EA/Dice shouldn’t be trusted on accuracy any more than say Hasbro. Remember EA is a third party licensee, and while Lucasfilm signs off on their game, that doesn’t mean they are giving the tick of approval that every single thing in the game is now canon and 100% accurate,  films still override everything. Hasbro for example, their figures are usually pretty accurate, but not always perfect (E.g. The black series General Veers uses the exact same legs as Krennic, including the straps on the top of his boots. This doesn’t mean this is approvable for Veers, just Hasbro reusing parts cause they’re close enough and most people don’t know the difference. And let’s not forget the 3.75 Revan figure has the wrong mask because someone at Hasbro used an image of a fan mod as reference and even that got past Lucasfilm).
     
    And this officer falls perfectly into category of inaccuracies that shouldn’t be used in costuming. For starters, the outfit has every intent of being a classic line officer uniform. I’d wager the armour was decided as they’ve seen a picture of veers and that’s what the officer’s should wear. But as Lieutenant J.G. said in the other thread, they only received the snowtrooper chest and harness as reference so they just used that, but the intent would have been Veers’ outfit.
     
    The pants are the part where they have just recycled assets, as shown in the picture below. They have used the exact same model for the pants/boots as the first order officer on both the Imperial and Republic officer. This is just Dice taking a shortcut to save time, but we should be ignoring things like this because we know what those pants are supposed to be.

     
    The collar is just another casualty of EA not being a stickler for details, same goes for the seam down the middle of the back. People are making 3d models (generally on a strict timeframe, they can’t spend as much time as they like on one character) and those errors in accuracy really shouldn’t make it into the 501st. Just take a look at the pictures below, the metal rod on the back of the helmet is poorly aligned and just floating off the surface, there’s no chin strap and there are 2 belts clipping through each other because they just slapped the FO officer belt on him (you can even see the FO buckle poking out); doesn’t really inspire confidence in accuracy.

     
    I’m always reminded of the Armoured cavalry corps view on the lone AT-ST pilot in Return of the Jedi who was wearing Veers’ helmet from Empire as a clear case of “dressing to fill out a scene”. Their view is this helmet isn’t approvable because the consistent look of pilots is more important than being literal to costuming errors.
     
    At the end of the day, this outfit just seems like a bit of a mess resulting from incorrect references and modellers taking artistic liberties to save time, neither should be used as reference. The same can be said for Admiral Versio; that outfit would have been intended as your standard ANH ISB uniform with a standard admiral rank bar addition, and has gone through modeller interpretation.
     
    Apologies for the essay, I’m more a lurker on the boards but wanted to speak up as I’m quite passionate about costume standards, but following video game models too closely can start to degrade costumes we already know inside out.
  5. Like
    Noen got a reaction from Evilshadow in Imperial Officer (Battlefront II) Build and/or CRL proposal   
    Thought I’d weigh in on this outfit as well as the subject of battlefront being used at all as a CRL reference.  I’ve been doing a lot of thinking on the subject lately. The short is that EA/Dice shouldn’t be trusted on accuracy any more than say Hasbro. Remember EA is a third party licensee, and while Lucasfilm signs off on their game, that doesn’t mean they are giving the tick of approval that every single thing in the game is now canon and 100% accurate,  films still override everything. Hasbro for example, their figures are usually pretty accurate, but not always perfect (E.g. The black series General Veers uses the exact same legs as Krennic, including the straps on the top of his boots. This doesn’t mean this is approvable for Veers, just Hasbro reusing parts cause they’re close enough and most people don’t know the difference. And let’s not forget the 3.75 Revan figure has the wrong mask because someone at Hasbro used an image of a fan mod as reference and even that got past Lucasfilm).
     
    And this officer falls perfectly into category of inaccuracies that shouldn’t be used in costuming. For starters, the outfit has every intent of being a classic line officer uniform. I’d wager the armour was decided as they’ve seen a picture of veers and that’s what the officer’s should wear. But as Lieutenant J.G. said in the other thread, they only received the snowtrooper chest and harness as reference so they just used that, but the intent would have been Veers’ outfit.
     
    The pants are the part where they have just recycled assets, as shown in the picture below. They have used the exact same model for the pants/boots as the first order officer on both the Imperial and Republic officer. This is just Dice taking a shortcut to save time, but we should be ignoring things like this because we know what those pants are supposed to be.

     
    The collar is just another casualty of EA not being a stickler for details, same goes for the seam down the middle of the back. People are making 3d models (generally on a strict timeframe, they can’t spend as much time as they like on one character) and those errors in accuracy really shouldn’t make it into the 501st. Just take a look at the pictures below, the metal rod on the back of the helmet is poorly aligned and just floating off the surface, there’s no chin strap and there are 2 belts clipping through each other because they just slapped the FO officer belt on him (you can even see the FO buckle poking out); doesn’t really inspire confidence in accuracy.

     
    I’m always reminded of the Armoured cavalry corps view on the lone AT-ST pilot in Return of the Jedi who was wearing Veers’ helmet from Empire as a clear case of “dressing to fill out a scene”. Their view is this helmet isn’t approvable because the consistent look of pilots is more important than being literal to costuming errors.
     
    At the end of the day, this outfit just seems like a bit of a mess resulting from incorrect references and modellers taking artistic liberties to save time, neither should be used as reference. The same can be said for Admiral Versio; that outfit would have been intended as your standard ANH ISB uniform with a standard admiral rank bar addition, and has gone through modeller interpretation.
     
    Apologies for the essay, I’m more a lurker on the boards but wanted to speak up as I’m quite passionate about costume standards, but following video game models too closely can start to degrade costumes we already know inside out.
  6. Like
    Noen got a reaction from Demon4x4 in Imperial Officer (Battlefront II) Build and/or CRL proposal   
    Thought I’d weigh in on this outfit as well as the subject of battlefront being used at all as a CRL reference.  I’ve been doing a lot of thinking on the subject lately. The short is that EA/Dice shouldn’t be trusted on accuracy any more than say Hasbro. Remember EA is a third party licensee, and while Lucasfilm signs off on their game, that doesn’t mean they are giving the tick of approval that every single thing in the game is now canon and 100% accurate,  films still override everything. Hasbro for example, their figures are usually pretty accurate, but not always perfect (E.g. The black series General Veers uses the exact same legs as Krennic, including the straps on the top of his boots. This doesn’t mean this is approvable for Veers, just Hasbro reusing parts cause they’re close enough and most people don’t know the difference. And let’s not forget the 3.75 Revan figure has the wrong mask because someone at Hasbro used an image of a fan mod as reference and even that got past Lucasfilm).
     
    And this officer falls perfectly into category of inaccuracies that shouldn’t be used in costuming. For starters, the outfit has every intent of being a classic line officer uniform. I’d wager the armour was decided as they’ve seen a picture of veers and that’s what the officer’s should wear. But as Lieutenant J.G. said in the other thread, they only received the snowtrooper chest and harness as reference so they just used that, but the intent would have been Veers’ outfit.
     
    The pants are the part where they have just recycled assets, as shown in the picture below. They have used the exact same model for the pants/boots as the first order officer on both the Imperial and Republic officer. This is just Dice taking a shortcut to save time, but we should be ignoring things like this because we know what those pants are supposed to be.

     
    The collar is just another casualty of EA not being a stickler for details, same goes for the seam down the middle of the back. People are making 3d models (generally on a strict timeframe, they can’t spend as much time as they like on one character) and those errors in accuracy really shouldn’t make it into the 501st. Just take a look at the pictures below, the metal rod on the back of the helmet is poorly aligned and just floating off the surface, there’s no chin strap and there are 2 belts clipping through each other because they just slapped the FO officer belt on him (you can even see the FO buckle poking out); doesn’t really inspire confidence in accuracy.

     
    I’m always reminded of the Armoured cavalry corps view on the lone AT-ST pilot in Return of the Jedi who was wearing Veers’ helmet from Empire as a clear case of “dressing to fill out a scene”. Their view is this helmet isn’t approvable because the consistent look of pilots is more important than being literal to costuming errors.
     
    At the end of the day, this outfit just seems like a bit of a mess resulting from incorrect references and modellers taking artistic liberties to save time, neither should be used as reference. The same can be said for Admiral Versio; that outfit would have been intended as your standard ANH ISB uniform with a standard admiral rank bar addition, and has gone through modeller interpretation.
     
    Apologies for the essay, I’m more a lurker on the boards but wanted to speak up as I’m quite passionate about costume standards, but following video game models too closely can start to degrade costumes we already know inside out.
  7. Thanks
    Noen reacted to GDMorti in Propose on TFA: Admiral   
    I still say call it - First Order Admiral/General.
     
    Both of the other uniforms have followed this trend. It's also a trend we have seen on screen. We have no visual proof of anyone else in Hux's specific uniform, regardless of rank. He's also the only one with that coat.
    I entirely appreciate that, back in the day, you could have looked at Hux (especially with all the officers behind him during the speech scene, and "word from cast" that others wore the same uniform type) and said that we could have a generic FO General. However as is stated throughout many discussions, new information does and should affect CRLs and we respond accordingly.
     
    New information is:
    - We've gone another full movie, nobody else in Hux's uniform. Nobody else in that coat.
    - We've been given another shot of the black fold-over uniform. We've seen it on an Admiral with Admiral rank bars, We've now also seen it with General rank bars. FO uniforms so far have all covered TWO rank bars. The black foldover uniform now covers TWO ranks. The pattern fits.
     
    There has been no issue with the FO uniforms in grey and teal. I don't see any issue with the black foldover being Admiral/General, since that is what I feel they are. The spanner in the works comes from decisions made in the past to create a generic uniform for Hux's CRL, which turns out might not actually be a rank and file uniform. I'm not saying that decision was wrong, not at all. Heck, back then I would have supported a generic General in that uniform. How were any of us to know that this would happen?

    But it has happened.
     
    I don't know what to suggest to solve the Hux uniform issue. I don't really want to delete a CRL (can you even do that?) I don't want to render the handful of cleared "Generic FO General" costumes into a weird grey area (They would be grandfathered and still get to troop in them, I presume?). But, new information has arisen. This particular discussion regarding what to do with Hux's uniform and the "generic" version of it, is something that maybe does need looking at. Ignoring that issue, purely to make life easier for -this- CRL and not naming it "Admiral/General" - which is what it is - is not a particularly good solution. Not for the new CRL, and not for the issue with the current Hux-Generals.

    Like I said. I don't know what the solution is for the Generic FO General. I'm a little bit uncomfortable with renaming it and allowing people to continue to clear with it, when we have zero proof that anyone but Hux wears that uniform. It's along the same lines as "lets have a generic Director so that people can make and wear that uniform with their own facial appearance and hair, or if they're women who don't want to look like men". Not that I'm pushing for that, by the way... That would be ridiculous. But, you see my point? -If- the generics, as they stand right now, can be removed? And existing generic Hux-General's grandfathered so they are still able to troop? It sucks... but it works? It's accurate? It's, I feel, correct? Others may disagree with me, that tends to happen a lot, but I just want to do right by the IOC CRL's and not have any weird fruity inaccurate stuff happening. I also want to do right by the First Order IOC CRLs, and giving the black foldover uniform a silly name because of not wanting to handle the Hux uniform situation doesn't feel right.
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