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Detaleader

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Posts posted by Detaleader

  1. 2 hours ago, kman said:

    For boots, I don't think that photo is clear enough to say there are 3 solid examples in there, but I'd agree there's one for sure, and maybe 2, and that's probably good enough to at least make that optional and not required.

    Just to make sure, the image is a 4k image. 

     

    Did you right click - open in new tab that one? You should be able to zoom in quite a bit and get good detail out of there. 

  2. 6 hours ago, kman said:

    *rolls up sleeves*

     

    Let's get into this.

     

    Thank you for the very comprehensive answer :)

     

    I'll reply to the points without directly quoting, simply to save my sanity from the quote system! I basically agree on all accounts with your post and think it offers a nice balance between accuracy and flexibility for costuming. 

     

    1. Compad

    Agreed. I think having the TIE Compads, while technically incorrect, would provide a nice flexibility across the board for current R1 TIE costumers. 

     

    How do you feel about the Scarif Com Badge being used as a Compad option? It is seen in a visual guide only, but could make for a nice third option imo. 

    image.png.fb5680700a7ca906bd4cbae038af43d4.png

     

    2. Suit 

    I'm at the point where I do have a dedicated suit for this costume now and I feel it's on the extreme end of things. I wouldn't want to ask others to do this haha

    I like having "may" for the nylon, it leaves flexibility. Same with the padding, it nicely does away with the issue. 

     

    I never knew it's called an action back! That's such a fun name actually. 

     

    3. Gloves

    No addition on my end. Agreed. 

     

    4. Belt Boxes 

    Yep, agreed

     

    5. Code Cylinders 

    Cool, I agree

     

    6. Boots 

    You can see a lot of them in Kenobi's 4th episode. This screenshot alone has 3 of them with no boot buckles :)

    fK4VeY9.jpg 

     

    As for headset, I'd like to get around to it one day! It seems more likely I'll build the one used in Andor with a different costume however. 

  3. A new image of the compad used on the Crewman has surfaced! image.png.35efec790aa0543b90f6d696c3ddc547.png

     

    This is part of an auction that can be found here: https://entertainment.ha.com/itm/movie-tv-memorabilia/props/rogue-one-a-star-wars-story-lucasfilm-2016-rebel-battle-jacket-tactical-vest-and-belt/a/7367-89119.s?

     

    This shows that the Rebel transponder and the Imperial Compads are made to have the same dimensions. The image from the visual dictionary featuring the Melshi Transponder as a compad is highly likely now - and thus should be a permissible Compad option. 

  4. Hey friends! Just some quick observations from my end :) 

     

    1) I don't think the Belt Boxes are shared between Waylin and the regular style of non-Saga boxes. They're not even shared with the other non-saga belt boxes in the same game! 

     

    They appear to be wider, though I'd wager they're about the same height. Here's a few images to compare: 

    Pic 1 is Waylin, Pic 2 is the Squadrons TIE Pilot, Pic 3 is the generic Squadrons Crew: 

    397KgUw.png

    VAlY4t7.png

    zwIJAkI.png

     

    2) I don't think the Flight Suit is exactly the same. 

    By the looks of it, Waylin's seams on the chest just go straight vertical, parallel to the zipper cover. They are aligned with the lower set of pockets, and the upper set of pockets goes right next to these vertical seams. 

    35asjuJ.png

     

    In comparison, the seams on other flight suit styles run slightly diagonally, creating a V-Shape. The Rogue One suit appears to have a bit of a gap between the upper set of pockets and this V-shape. The lower set of pockets is not aligned with it either. 

    sXMPfAB.png

     

    Obviously this is very minor, and should only affect higher levels, if at all, but imo this should not be chalked up to be the exact same flight suit. 

     

    3) Making Waylin a tab under a R1 costume seems almost odd, considering that he's from a different source. I agree that a lot of text could probably be carried over, but if somebody like Dedra Meero can have their own CRL, this seems like it'd be odd corner cutting to not get Waylin his own :) 

  5. 9 hours ago, Coolajxl said:

    I see as well that @OfficerBlakley had started some work on a Sergeant Waylin CRL. Which is not the same character you're talking about @Detaleader but probably shares elements since they were of the same game!

     

    @OfficerBlakley do you have any updates on what you were working on?

     

     

    Hey, that's a cool thread I wasn't aware of - thank you! :)

     

    Funny, looks like they don't share many parts, surprisingly. The boots, belt buckle and boxes are different even :o Didn't expect that at all. 

     

    Looking at the file rips only, it gives the impression of the crew suit being black, based on the lighting. Checking in-game however, it does seem to be the same gray color as Waylin. Obviously, the game is the canon source, so this is the color that should be used :)

     

    BID1UbZ.png

    aak2Jl6.png

    Bqux9hc.png

     

    7 hours ago, Koba11 said:

    VG characters like Iden Versio (and her rotten dad) have been confirmed as canon in the SW Databank, and rightly so; both have had time and oversight invested in them.

     

    However the fact is a consistent high standard is not there in video games, and that's simply not good enough.

     

    I really don't understand how you're still going on about this, I'm sorry. What your personal standards to quality control or character designs are simply doesn't apply to this discussion. Like it or not, things can be inconsistently portrayed in canon. Things can look different from Live Action and still be canon. Things can be headscratchers and still be canon. 

     

    And even when it's not canon, it's *still* a valid source to make 501st costumes from. In the last few weeks alone IOC published a CRL for a non-canon Anime source *and* for a Zombie officer from a 20 year old game. 

  6. Here's all my findings on this particular look:

    Please note, I won't start writing this in a CRL type format yet, as I'd like to have somebody else take a look and see if I missed any obvious thing. Thank you! 

     

    Hat: 

    3b5Bh1t.png

     

    - Notched Code Disk

    - No texture on the fabric. This is likely a result of the game not intending for you to see these guys up close. As a result, I'd suggest leaving some liberty with the fabric. ie: People opting to re-use their other Imperial hats shouldn't be prevented from doing so. 

     

    Headset: 

    rXkhYAM.png 

    - Resembles the ESB headset 

    - Simple wire construction with a headband, two silver discs and a silver mic tip 

     

    Flightsuit:

    019DIh6.png

    - Nylon Flightsuit (to keep it consistent with the Squadrons and Non-Saga suits. The suit has the same level of reflection as the Squadrons TIE pilot) 

    - 2 Pockets above belt, 2 pockets below belt, 2 pockets on thighs. Pocket layout mirrors that of the Squadrons TIE. 

    - NO COMPAD pocket 

    - No V-Seam along the torso 

    - Zipper Cover has 6 vertical seams on a piece of webbing 

    - Mandarin closure on Collar and Cuffs 

    - Vertical Chest Seam 

    - Same layout for Code Cylinder Pocket as Squadrons TIE 

    - New Style of Imperial Patch, the one in-game seems to have a glossy surface and no texture, suggesting a PVC surface maybe? 

     

    LUioRGP.pngTmTnFxt.png

    P8BvkYc.pngVz6n9lf.png

    JkBYSHu.pngs6lSfGI.png

     

    Code Cylinder: 

    -Dosimeter Style Code Cylinders

    -Silver all the way, with a yellow(?) clip plate, but a silver hook on the clip. 

    z2ohriI.png 

     

    Belt: 

    -Leather, 2 grooves (optional to be in line with other belts)

    - No curvature on the belt buckle

    - Code Disk is notched 

    - 2 adjustment holes visible (I don't think this should be a requirement. Potentially a Level 2 thing?)

     

    djpdEI2.pngOcBVeS2.pngcKOvlJa.pngDeWUfMU.png

     

    Belt Boxes: 

    -Non-Saga size boxes. No notch visible. 

    Gs4eNfq.png

     

    Boots: 

    -Same exact boots as the Squadrons TIE

    -Top strap + silver adjustment buckle 

    QQVxm9W.png

    bzT1Gor.png

     

    Gloves: 

    -Black Leather Gloves, Wrist Length, no visible detail 

    - V-Slit (optional) 

    NHFfKPA.pngJNQuadq.png

    Ym1ZJps.pngOonyImu.png9Xj5reS.png

  7. 21 minutes ago, Koba11 said:

    I think it's a video game oversight, unless games are now considered canon? (That's another debate..!)

     

    The campaigns of all the games released by EA are indeed canon (and regardless of canon or not, they are still viable sources for new characters). 

     

    What's correct for ESB doesn't really matter here :)

  8. So the other day I was playing Star Wars Squadrons, and I noticed these fellas in the hangar: 

    image.png?ex=65d8a744&is=65c63244&hm=d4b1568cd884ae08810f4771263e72655cf420db552ef50055477cd475135d9d&

     

    And that got me wondering. Are they the same as the ones seen in the films? What's different? And right away I noticed the ESB style headsets. 

     

    Now, seeing some folks run around in the background of a hangar could make it difficult to get sufficient reference material going, if this was a film. Luckily, this is not a film and we have modding tools that can help us to look at the files for these guys directly! 

     

    aKhPYS1.png

     

    The in-game files denote this character as "NavyCrewman". Over the next coming days I hope to deep dive into the details on this costume, and write a text draft for what a CRL could look like. Sadly, I currently don't have the financial means to realize this as a physical costume, so the text guide might just help somebody who stumbles over this really obscure costume in the future. 

  9. One more thing: I checked and the current CRL for Crew and Scanning crew read their boots as: 

    • Calf high black leather or leather like material.

    This is of course not quite right, we don't want crew with officer style boots running around :P The boots should reach roughly mid calf, and this would of course also enable you to reuse the boots from your TIEs, etc. 

     

    image.jpg

    tf2.jpg?1624647975

     

    As you can see, the boots are quite a bit lower than the officer ones. I think most of us know this, but we probably haven't been aware that the wording currently used on the CRL isn't quite right. 

     

    I'd suggest using the language used on the JRS CRL, as it is spot on in my eyes: 

     
    Boots
    • Mid-Calf high black leather or leather like material.
    • Boots must be mid-calf height, Officer height tall boots or similar are not acceptable.
    • Boots may have a single adjustment strap at the top outside of the boot, with the buckle no wider than 1".
    • Buckle need not be functional.
    • Buckles should not be shiny/can be painted dingy grey or gun-metal color.
    • Metal sole toe guard plate may be present on the front of the boots.
    • Tread on the soles and heels is acceptable
    • Any holes in boots must be filled and appear consistent with rest of boot
    • Zippers on the inside or back of the boot are acceptable, so long as they are concealed by the same material as the boot and not visible
    • German “knobelbecher” style boots are most canon I think we could argue about the wording on "most canon", but I don't think it's a huge issue.

     

    OPTIONAL Level two certification (if applicable):
    • Boots are made of leather.
    • Boots must have a single adjustment strap at the top outside of the boot, with the buckle no wider than 1".
    OPTIONAL Level three certification (if applicable):
    • Original German boots (or “Knobelbechers”) or an authentic replication thereof.

     

     

  10. 4 hours ago, Riva said:

    You've got a point. I did find it there, maybe we can re-use it.

     

    • Optional: Up to two (2) hooks may be added through the sides of the tunic to hold belt in place. Hooks must be black.

    I don't think two hooks are accurate. I can spot 3 alone on that screenshot in the OP, and that's without a back view. 

  11. 1 hour ago, Balancesheet said:

    You are right about both. I'm surprised the Galen Erso scene counts because dang you can barely tell. But yes, in Solo you can see some officers in the background wearing short boots. But seems like 99.9% of Star Wars officers wear long boots.

    I found this image from a reference book, which is much clearer than the film itself of course :D

     

    Rk6Ss0Q.jpg

  12. 16 hours ago, Balancesheet said:

    Sorry to bump this thread, but I'm coming up short on my digging/researching:

     

    Does anyone happen to have screenshots from Live Action shows/movies of the Imperial Military Officer (non-saga) Version 2 wearing the Chelsea style boots?

     

    I've yet to find any. Thanks!

    I'm too lazy to grab screenshots, but the Coruscant flashback in Rogue One has Galen Erso in Chelsea boots. I think you can also see some on Dryden's Yacht in Solo, but that could be wrong. 

  13. 30 minutes ago, BruceWright said:

    ooooh, Ezra, I'll be camping out on your etsy shop for that!



    Any reference of a TIE Pilot wearing that?

    +1 would be very interested in buying one :D

     

    As for TIEs, I have found no reference to this. I have found what appears to be this style of cylinder on an X-Wing pilot, in a shot which hasn't made the final cut for ROTJ. 

  14. 51 minutes ago, Alay said:

     

    Different than the honeyspoon?  Do you have a better picture/closure up?  I can't really see a difference.

     

     

    oh nevermind I see it now.  Weird.  Any better close ups/found parts on that?  Bet I can lathe one out.

    Keine Fotobeschreibung verfügbar.

     

    After making the post, somebody on the RPF sent me this picture. It nicely shows them side by side. 

  15. Howdy folks! My OT flight suit came in today and I wanted to look up some things to get it just right. This lead me down a rabbit hole, and you know how it goes!

     

    I noticed some discrepancies between the IOC Crew CRLs and the JRS ones, in regards to how the OT Flight suits are presented and figured this might be worth talking about? To be upfront with this: I think all of these are very minute details and shouldn't really matter for basic approval. Whether or not they belong in L2 or L3, I will be happy to leave up to detachment staff! 

     

    1) Pointed collars + Pocket Flaps 

    Both the Bridge and Scanning Crew CRLs demand a pointed collar for higher levels. While this is correct in some situations, I don't think it's quite right across the board. 

     

    My understanding is, that for ANH a bunch of flightsuits were made. These have flat collars in the back and squared off pocket flaps. Then for ESB, more additional suits were made. These new suits then were made with the pointed collar and chevron shaped pocket flaps. 

     

    I've drawn a little green line to indicate what I mean in the references below- 

     

    2) Code Cylinder Sleeves

    Similarly, ANH suits were made with pen sleeves that are all the same style, as we can commonly see on screen. The newer ESB style suits then have the last two pockets flared out. While the detail can be hard to see on the black suits, it is a bit easier to spot on the gray suits. 

     

    We know the black TIE suits have the flared out pockets from exhibitions and such. It would be a bit weird for the ESB Crew suits to not have this feature, right? I think it is generally understood that for Legion purposes, the OT suits are deemed pretty much interchangeable. 

     

    I've drawn a little green line to indicate what I mean in the references below.

     

    Lastly, the verbiage used in the OT TIE/TIE Reserve CRL is spot on imo, and should be as simple as a copy paste edit for the IOC CRLs: 

     

    OPTIONAL Level two certification (if applicable):
    • Imperial cogs on the shoulders should be silver and be vinyl (not embroidered).
    • The suit has a pointed collar in the back if chevron pocket flaps are present.
    • Version Two must have rectangular pockets and unpointed collar back
    • At the top corner of the bevel, there is a horizontal stitch that runs the length of the first 3 pen sleeves.
    OPTIONAL Level three certification (if applicable):
    • Last two code cylinder sleeves are pleated on suit with chevron pocket flaps.
    • Last two code cylinder sleeves are flat on suit with rectangle pocket flaps

     

    3) Code Cylinder 

    This one is not something the JRS came up with :P 

    Both types of crew can be seen with the pointy style code cylinder in ESB. I'm not sure if there is another name for this thing, It is the same style of cylinder that can be seen on ROTJ Wedge Antilles for example. 

     

    I've drawn a little red line to indicate the ones I mean. 

    PeHqR63.jpg

    28qKNVY.png

    VmYg3fH.png

    UWkKbUV.png

     

     

     

    Now, I don't have one of these style of cylinders (nor do I know if anybody makes them currently!), but I think adding more options to costumes is always a good thing. If anybody has a photo of these, it could be an easy enough addition. 

     

    What do you think? Have I missed any info? Do you think this is rivet counting? Let me know. 

     

    Edit: I can see a similar thing was discussed many moons ago in this thread, but looks like nothing ever came of it: 

     

    Plenty more great references in that thread :)

     

  16. 1 hour ago, kman said:

    Cassian, on the other hand, has a right-hand blaster, but a very different model blaster.  We actually see it on the deck of the shuttle, but not super clearly, and since it's clearly not Imperial issue, I didn't bother trying to capture that.  The grips are a very different shape than the MSP5, though.  He wears it on his right hip, but slightly back, and in some scenes it has migrated around farther and farther back until it's basically bouncing off his rear end.  He has it in the same holsters they're using for these new silver MSP5s, though, or at least it certainly has the same shape and basic construction.

     

    Nice finds! As for Cassian: He brought his own Bryar Pistol, but I too didn't bother with checking for the holster itself further 

    600px-Andor_Bryar_pistol_6.jpg

  17. 2 minutes ago, kman said:

    I honestly don't think we need to specify the specific sub-variant of broomhandle Mauser that was used in any of these.  Whether based on a C96 or Airsoft, any of them are close enough, or can be made close enough, to withstand a reasonable amount of scrutiny.  I'm not trying to go to RPF levels of accuracy on blasters, even at L3.  And I definitely don't want to insist on an airsoft base that can't be brought into most Cons these days.

     

    I agree on all points raised here :) I also agree that Airsoft as base shouldn't be something that needs to be explicitly mentioned. 

     

    The reason I guess I brought it up is that is something mentioned on the R1TK E-11, due to the visual differences. Stuff like a mag release button and selector can even be found on the cheapo plastic Aliexpress Mausers, Example photo: 

    41k49G5TghL.jpg

     

    Chances are that nowadays you're more likely to find 712 replicas than actual C96 replicas. Either way, 99% of people won't notice. And those who want to go RPF detailed still can do that. 

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