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chicken45

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Posts posted by chicken45

  1. Circling back around to this. @KGriffen has been working on a Sloan.  Looks like it is nearly completed. 

     

    I would recommend making this the same as Live Action Thrawn, but without all the repairs.

    I think the bits mentioned earlier about the tunic being longer, and separated are things we should stay away from. It's one of those idiosyncrasies of being drawn with artistic liberty. 

     

    I want this to be a CRL, and hope this leads to a generic grand admiral CRL.

  2. We are ready to run with this!

     

    http://www.501st.com/include/images/crlblackhd.gif
     
    Lieutenant Ochō
    OchoModel.png
    Model ID-8588, Photo by IC-52278
     

     

    Imperial-Officer-Corps.png

    Description: Lieutenant Ocho
    Prefix: ID
    Detachment: Imperial Officer Corps
    Context: Star Wars: Visions

    Ochō was a human female who lived on the Outer Rim planet Tao during the Imperial Era, and the daughter of a powerful crime family. Ochō's father supported the rebellion, but Ochō joined the Empire.

     

     

    For 501st membership only the requirements in black need to be met.

    The Imperial Officer Corps Defines additional, optional levels of costuming excellence. In the page below, requirements for Level 2 “Executor” are listed in blue. Requirements for Level 3 “Imperator” are listed in red.


     


    This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.

     

    • This document is not intended to be a detailed how-to on costume construction; rather a visual guide to be used for 501st costume approval. Details on construction may be found on the respective costume detachment web forum.
    • GMLs uncertain about an aspect of submitted costume shall post questions in the appropriate DL/GML peer review section of the Legion forum.
    • Measurements given in this document are intended to be approximate and generalized; not criteria for approval.
    • Requirements for all 501st costumes are proportional to the wearer in scale, fit and size.
    • Text descriptions are only one part of the guideline. GMLs and costumers must consider both text and pictures (CRL and Reference) when reviewing the costume.

       
     
    Required Costume Components

    The following costume components are present and appear as described below.

     

     

    OchoMakeup.png Hair and facial appearance.
    • Hair must be black, and not extend to the shoulder, matching references.
    • Red makeup in the "cat's eye" style is present on the eyes, matching references.
     

     

    OPTIONAL Level two certification (if applicable):
    • Hair appears natural.
    • If a hair appliance is used it is styled in a way as to not give the appearance of a wig.

     

     

     

     

    OchoTunic.png Tunic
    • Tunic is constructed of a medium to heavy white twill weave fabric that.
      • Wool or wool-like twill weave is preferred.
    • Double-breasted with a left over right closure on the tapered yoke.
    • Yoke wraps across the shoulder to the top shoulder seam.
    • The standing collar has square corners and is approximately 2 inches tall.
    • Collar closes flush and snug; modesty panel is acceptable but not required.
    • Two code cylinder pockets on both outside panels of the jacket located half way between the top and bottom on the arm hole.
    • Wrist length sleeves without decoration, cuffs or buttons.
    • Fasteners on the uniform must not be visible, including those that would hold the cape in place if present.
    • Cape collar edge must lie flush to tunic collar edge.
    • There is a welt pocket (functional, or non functional) approximately 4 inches long and following the angle of the cape's yoke on the left side.

     

    OPTIONAL Level two certification (if applicable):
    • There is a dart approximately 2" (50.8 mm) in the top center of the yoke.
    • Sleeves contain 2 seams. One along the front and one along the back.
    • Tunic is constructed without topstitching.

     

     

     

    ISB Ocho.jpg Rank Bar
    • Rank consists of colored plastic tiles mounted on a single or metal looking bar.
    • Worn on the left side of the tunic over the heart, aligned with the code cylinder pocket.
    • The bar is approximately 1 inch (25.4 mm) to 1.25 inches (31.75 mm) in height.
    • Rank bar has only three blue tiles and three red tiles in a single row.
    • Rank tile dimensions and spacing are appropriate and proportional to the sizing of the bar to allow for even spacing from each other and the border of the bar:
    • Rogue One/Solo style rank tile dimensions are approximately 0.59 inches (15 mm) wide, 0.82 inches (21 mm) tall, and 0.12 inches (3.2 mm) deep.
    • Rank bar corners are a hard 90 degree angle, or slightly rounded.
    • Rank tiles are translucent, rectangular, positioned side by side in a vertical orientation, and evenly spaced.

     


     

    CCR1.jpg Code Cylinders
    • Two code cylinders are worn on the uniform, both in the right cylinder pocket.
    • Dosimeter style: True radiation dosimeters or exact replicas, with correct clip and blue top.

     


     

     

    OchoCape.png Cape
    • The closure is located at the costumers right side. The collar overlaps and the opening is approximately 2.5 inches on the shoulder, going down vertically to the bottom of the yoke.
    • The yoke is flush against the costumer and may have a seam down the front center, this ends in a point.
      • The cape is similar in design to other Imperial Ponchos, but this does not have a front. There is nothing below the yoke.
    • The edge of the cape has approximately 1 inch seam around all edges.
    • The collar is approximately 3 inches tall at the front and is top stitched with lines approximately every 1/4 inch.
    • The back of the cape is flat across the back.
    • The cape voids at the edge of the costumers shoulders.
    • The front of the poncho has a piece attached to the yoke but separate from the sides

     


     

    ID officer jodphurs black.jpg Jodhpur Trousers, Black
    • Fabric is a medium weight suiting material matching the tunic.
      • Cavalry Twill or a Gabardine style weave is most accurate.
    • Version One trousers are flared riding breeches, with semi-stiff flares to the hip/thigh area.
      • Breeches are worn with boots.
      • Breeches are neatly pressed or ironed without creases.
    • Pockets are acceptable, although must not be visible with the tunic on.

     


     

    IOC NonSagaGrn-Gloves.jpg Gloves
    • Black, wrist length gloves constructed of a smooth, non-textured leather or leather-like material.
    • Enclosed fingers.
    • No buckles, straps, etc.

     


     

     

    ID belt.jpg Belt
    • The belt is constructed from a black, non-textured, leather, or a leather-like material.
    • Approximately 2 inches (50.8 mm) in width, up to 2.5 inches (63.5 mm) is acceptable.
    • There are no loops on the belt.
    • A single large snap or rivet is visible approximately 1 inch (25.4 mm) from the buckle.
      • The belt may be worn with the snap to the right or left of the buckle.
        • It is preferred to wear the snap to the left of the wearer, unless emulating a specific licensed character.
    • The buckle is constructed from a horizontally brushed metal, or metal looking material.
    • The buckle size is approximately 2.6250 inches (66.7 mm) high and 4.1250 inches (104.5 mm) wide with 0.5 inches (12.7 mm) radius rounded corners.
    • Buckle is adorned with an un-notched Imperial Code Disk at the center.
      • Please refer to the Imperial Buckle reference page for information on accurate and inaccurate style buckles.

     

    OPTIONAL Level two certification (if applicable):
    • Belt is made of leather.
    • Belt has a groove at the top and bottom edge along the length of the belt.
    • Buckle has a slight horizontal curve.

     

     

     

    ID Officer Boots.jpg Officer Boots
    • Knee-high, black, riding style, lace-less, smooth non-textured, leather or leather-like material.
    • There are no buckles, snap tabs, or decoration.
    • The there are no center seams on the front shaft of the boot.
    • Boots have conservative heels.
    • A single stretch panel or zipper may be present, they are to be hidden on the inner part of the boot shaft.
      • Not visible from the front, side or back.
    • The top of the boots may be flat or Spanish Style, but not Cowboy or Super Hero (pointed at the front) style.
      • A small V-shaped notch may be present on the back of the boots top.

     

    OPTIONAL Level two certification (if applicable):
    • Boots are made of leather and may have hidden zippers.
    OPTIONAL Level three certification (if applicable):
    • Exact replicas of English riding (dress) boots, German marching boots, or Equestrian boots.
    • Boots have a top adjustment strap on the outside of the boots.
    • Boots to have a flat top.
    • The straps are set slightly to the rear with the tabs facing the rear.
  3. 2 hours ago, Tarkin99933 said:

    Hello Guys

     

    I‘ll see my tailor at February 1st. to discuss how we proceed.

    Would it be possible to receive your feedback until then?

    That would be very helpful.

     

    Thank you :-)

     

    Cedric, you look good to go. Your judgement here is better than anyone else's in the world. I agree that there must be concessions with animated things translating into real life, and that you need to vit the uniform to your body. 

    Do what you think is best. I am good with either.

  4.  

     

     

    Here's what I got so far. I'll update the main picture, and tunic when you hear back.

     

     

     

    http://www.501st.com/include/images/crlblackhd.gif
     
    Republic Naval Officer (The Clone Wars)
    [[File:|500x500px]]
    Model ID-99933, Photo by Cedric Grafas
     

     

    Imperial-Officer-Corps.png

    Description: Republic Naval Officer—The Clone Wars
    Prefix: ID
    Detachment: Imperial Officer Corps
    Context: Star Wars: The Clone Wars

    These officers served the Republic Starfleet during the conflict with The Confederacy of Independent Systems.

     

     

    For 501st membership only the requirements in black need to be met.

    The Imperial Officer Corps Defines additional, optional levels of costuming excellence. In the page below, requirements for Level 2 “Executor” are listed in blue. Requirements for Level 3 “Imperator” are listed in red.



    This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.

     

    • This document is not intended to be a detailed how-to on costume construction; rather a visual guide to be used for 501st costume approval. Details on construction may be found on the respective costume detachment web forum.
    • GMLs uncertain about an aspect of submitted costume shall post questions in the appropriate DL/GML peer review section of the Legion forum.
    • Measurements given in this document are intended to be approximate and generalized; not criteria for approval.
    • Requirements for all 501st costumes are proportional to the wearer in scale, fit and size.
    • Text descriptions are only one part of the guideline. GMLs and costumers must consider both text and pictures (CRL and Reference) when reviewing the costume.

       
     
    RNO hat.png Hat
    • Fabric is a medium weight suiting material matching the pants and tunic.
    • Gabardine style weave is most accurate
    • Base of the hat is conical, with a crown about 4“ (101.6 mm) tall.
    • Front and rear „flaps“ overlap on the sides and are about 4“ (101.6 mm) high.
    • Front bill extends 3“ down, without concentric stitches.
    • A Strap made of the same fabric is attached upon the visor and on the lowest part of the front flap and runs over the entire width of the front flap.
    • Imperial Code Disk is positioned in the center of the front vertical flap.
    • The Code disk is a stepped cone shape appearing to be 3 discs stacked on top of one another.
      • The larger disc is 1.4 inch (3.5 cm), the second disc is 1 inch (2.5 cm), and the third disc is a half inch (1.25 cm).

     

     

     


     

    [[File:|200x150px]] Tunic
    • Medium grey colored fabric is a medium weight suiting material exactly matching the hat and the trousers.
    • Tunic is double-breasted with a left-over right closure on at the right shoulder-seam.
    • Yoke comes up across the shoulder to the top shoulder seam.
    • The standing collar has square corners with a left-over right closure in the center.
    • Collar includes a modesty panel.
    • The middle part of the front is separated and lifted from the rest of the tunic, from the neck/shoulder until the bottom.
    • The back is also separated and lifted from the rest of the tunic from the neck/shoulder until the bottom like the front.
    • The tunic has black piping made of matte satin.
    • The lower and the upper part of the piping sit 1 inch (2.5 cm) away from the edge of the lifted middle part towards the center of the tunic.
    • There are two rectangular shoulder boards on each shoulder.
    • Sleeves contain one seam on the inside.
    • There are patches of the Grand Army of the Republic, one on every upper sleeve.
    • There are two rank-bands of black satin ribbon on both sleeves.
    • Tunic is constructed with no top-stitching (stitches visible on the exterior surface of fabric).
    • The back of the tunic has one seam that runs in the center of the tunic from the neck to the bottom.
    • There is a vent that runs from belt height to the bottom on the back of the tunic.
     

     


     

    [[File:|200x150px]] Trousers
    • Stone/medium grey fabric is a medium weight suiting material exactly matching the hat and the tunic.
    • Trousers are straight leg in style, without bunching or giving any sloppy appearance.
      • Trousers are tucked into the boots.
    • Pockets are acceptable but shall not be visible with the tunic on.

     


     

    RNO rankbars.png Rank Bar
    • The rank bar is worn on the left side of the tunic above the piping.
    • Rank consists of colored plastic tiles mounted inside a frame-plate, which is mounted on a flat piece of metal or metal-like material.
    • Rank is either three red tiles, or three blue tiles.
    • Each bar is approximately 1⅛" (28.6 mm) height.
    • The bar is approximately 1⅛" (28.6 mm) height and approximately 2⅓" (6 cm) wide.
    • Rank tile dimensions are approximately ⅝" (16 mm) width x ⅞" (22 mm) height.
     

     


     

    RNO belt.png Belt
    • The belt is constructed from a non-textured leather or a leather-like material and is approximately 2" (51 mm) wide.
    • There are no loops on the belt.
    • The buckle has rounded corners and constructed from a horizontally brushed metal, or metal looking material.
    • Buckle is adorned with a Republic code disk in the center.
    • The Code disk is a stepped cone shape appearing to be 2 disks stacked on top of one another.
    • The larger disk is 1.4 inch (3.5 cm), the smaller disk is 1 inch (2.5 cm).

     


     

    RNO boots.png Boots
    • Knee-high, black, riding style, lace-less, smooth non-textured material that gives the appearance of leather.
    • If stretch panels or zippers are present they are to be hidden on inner shaft.
    • Boots are bulged wider on both sides of the ankle.
    • The upper edge of the shaft is cuffed.

     

    OPTIONAL Level two certification (if applicable):
    • Boots have no visible zipper.
    • Boots are made of leather.

     

     

     

    RNO gloves.png Gloves
    • Gloves are made from black leather or leather-like material; gloves can be plain or have 3 stitch lines on the back of the hand.
     
  5. Updated with LMO changes.

    They had me clean up, and tighten some of the language (which weas very helpful) and found some things like "visible closures" which would absolutely be visible on a uniform torn to shreds. 

     

    The only "big" outstanding things are the boots, the gloves, and the hat.

    The gist of it was explaining to them our OPTIONAL hat language. There's zombie officers seen with and without hats, (same with gloves!), and we want people to wear what they want without making it complicated (you can only NOT wear a hat IF you have don't wear gloves AND have zombie hands AND ripped sleeves with exposed flesh). Officers are infinitely configurable when they are NOT zombies, so writing a CRL that is super restrictive and complicated is now what we want to do. 

     

    The boots from the video game have the black dye weathered completely off which makes them look brown. The applicant's boots have that sanded off, but have a rubber grip sole. I am trying to reconcile with with the LMO team to get a path forward. I understand in the applicant's first submission, the boots were not "two toned".

     

    Stand by, @soodohej

     

     

    http://www.501st.com/include/images/crlblackhd.gif
     
    Blackwing Officer (Zombie)
    ZombieOfficer.jpg
    Model ID 20100, Photo by Name
     
    Visit the Gallery for this Costume for more models and parts views.
     

     

    Imperial-Officer-Corps.png

    Description: Blackwing Officer (Zombie)
    Prefix: ID
    Detachment: Imperial Officer Corps
    Context: Expanded Universe

    The Blackwing Officers were introduced in a Star Wars Expanded Universe novel Death Troopers. The book follows the classic zombie outbreak story, but set on a Star Destroyer. The Blackwing Officers were later used in Star Wars Galaxies.

    Please note: This particular costume may not be welcome at all 501st events. This is not recommended as a primary Legion membership costume. Please contact your garrison CO/GML with any questions if you are planning to create one.

     

     

     

    This CRL is a work in progress and is not yet ready to use for any approval!
     

    Required Costume Components

    The following costume components are present and appear as described below.

     

     

    Zombie-Officer-CRL-Parts-face.jpg Skin
    • Exposed skin is covered with zombie-like prosthetics.
    • Face, neck, and all exposed skin must be covered by a choice of appropriate make up (efx) or silicone mask (low quality Latex and rubber masks are not allowed).
    • Skin color is a range of pale greens and purples, with skin showing signs of age.
    • The eyes appear deep set from the large brow line.

     

    OPTIONAL Level two certification (if applicable):
    • Movie grade quality silicon full mask
    • White or red contacts are worn

     

     

     

    Zombie-Officer-CRL-Parts-hat.jpg Hat, Distressed, Faded
    • Hat is OPTIONAL but only if a specific referenced licensed character’s typical uniform configuration is copied in full, and does not typically include a hat.
    • Fabric is a medium weight suiting material, exactly matching the tunic and trousers.
      • Cavalry Twill or a Gabardine style weave is most accurate.
    • Color matches the tunic and trousers.
    • Fabric shows signs of distress.
    • Color gives the appearance of faded feldgrau or black.
      • Tans and light grays are acceptable.
    • Base of the hat is conical, with a crown about 4" (101.6 mm) tall.
    • Front and rear “flaps” overlap on the sides, with the back flap over the front, and are about 4" (101.6 mm) high.
    • Front bill extends about 3" down, decorated with (5) (6) or (7) concentric stitches.
    • Imperial Code Disk positioned in the center of the front vertical “flap”.

     


     

    Zombie-Officer-CRL-Parts-tunic.png Tunic, Distressed, Faded
    • Fabric is a medium weight colored suiting material matching the trousers (and hat, if present).
      • Cavalry Twill or a Gabardine style weave is most accurate.
      • Color gives the appearance of faded feldgrau or black.
        • Tans and light grays are acceptable.
    • Tunic is double-breasted with a left over right closure on the tapered yoke.
    • Yoke comes up across the shoulder to the top shoulder seam.
      • The standing collar has square corners, is between 1.25" (31.8 mm) to 2" tall.
      • Collar edges are closed together in front with two eye hooks.
    • There are code cylinder pockets on both outside panels of the jacket, from about half way between the top and bottom on the arm hole.
    • Tunic has long sleeves which are without decoration, cuffs or buttons.
    • Sleeves contain (2) seams.
      • One along the bottom and one along the back.
    • Tunic is constructed with no top-stitching (stitches visible on the exterior surface of fabric).
    • Fasteners on the uniform may be visible due to the distressed nature of this costume.
    • Fabric is heavily distressed and appropriately aged including stains that emulate blaster shots and/or aged dry blood.
    • There is a dart present on the top center of the yoke.
      • The dart may vary in size due to the size of the wearer's individual tunic and how it fits, but should be between 2-4 inches (50.5mm to 101mm) in length. Typically, but not always, the dart ends at or below the top of the code cylinder pocket.
    • There is a seam running the entire circumference of the tunic, dividing it along a seam line.
    • The back of the tunic has princess seams that run vertically and turn outward to intersect the arm hole seam at the vertical center.

     

    OPTIONAL Level two certification (if applicable):
    • The back of the tunic does not have princess seams, but instead a single center seam.
    • Tunic is secured on the right side by snaps or buttons, not Velcro.
    • A lining is sewn in.
    • On each side biceps, there is a blaster mark with some fabric distressing and slight rip.
    • On the back right side there is a darker diagonal blaster mark with some fabric distressing and slight rip.

     

     

     

     

    Zombie-Officer-CRL-Parts-belt.jpg Belt, Distressed
    • The belt is constructed from a black, non-textured, leather, or leather-like material.
    • Approximately 2" (50.8 mm) in width, up to 2.5" (63.5 mm) is acceptable.
    • There are no loops on the belt.
    • A single large snap or rivet is visible approximately 1" (25.4 mm) from the buckle.
      • The belt may be worn with the snap to the right or left of the buckle.
    • The buckle is constructed from a horizontally brushed metal, or metal looking material.
    • The buckle size is approximately 2.6" (66.7 mm) high and 4.15" (104.5 mm) wide by 0.5" (12.7 mm) radius on the rounded corners.
    • Buckle is adorned with an unnotched Imperial Code Disk at the center.
      • Please refer to the Imperial Buckle reference page for information on accurate and inaccurate style buckles.

     

    OPTIONAL Level two certification (if applicable):
    • Belt is made of leather.
    • Belt has a groove at the top and bottom edge along the length of the belt.
    • Buckle has a slight horizontal curve.
    • Leather can be lightly distressed with scratches and stains that emulate aged dry blood.
    • The buckle is scratched and distressed appropriately to remove shine and emulate attacks.

     

     

     

    Zombie-Officer-CRL-Parts-pants.png Jodhpur Trousers, Distressed, Faded
    • Fabric is a medium weight suiting material exactly matching the tunic.
      • Cavalry Twill or a Gabardine style weave is most accurate.
    • Fabric is heavily distressed and appropriately aged including stains that emulate blaster shots and/or aged dry blood.
    • Pockets are acceptable, although must not be visible with the tunic on.

     

    OPTIONAL Level two certification (if applicable):
    • On each leg, darker diagonal blaster mark roughly the length of the panel are present.
    • Fabric distressing and rips are present.

     

     

     

     

    Zombie-Officer-CRL-Parts-boots.jpg Officer Boots,
    • Knee-high black, riding style, lace-less, smooth non-textured, leather or leather-like material.
    • There are no buckles, snap tabs, or decoration.
      • A top adjustment strap may be present.
    • The there are no center seams on the front shaft of the boot.
    • Boots have conservative heels.
    • A single stretch panel or zipper may be present; they are to be hidden on the inner part of the boot shaft.
      • Not visible from the front, side or back.
    • The top of the boots may be flat or Spanish Style, but not Cowboy or Super Hero (pointed at the front) style.
      • A small V-shaped notch may be present on the back of the boots top.

     

    OPTIONAL Level two certification (if applicable):
    • Boots are made of leather and may have hidden zippers.
    OPTIONAL Level three certification (if applicable):
    • Exact replicas of English riding (dress) boots, German marching boots, or Equestrian boots.
    • Boots do not have a top adjustment strap on the outside of the boots.
    • Boots to have a flat top.
    • The straps are set slightly to the rear with the tabs facing the rear.
    • Boots can be distressed with scratches and stains that emulate aged dry blood.
    • The outsole/heel may be two tone black/brown.

     

     

     

    IOC NonSagaGrn-Gloves.jpg Gloves
    • Gloves are OPTIONAL if hands feature zombie like skin that matches the face.
    • Black, wrist length gloves constructed of a smooth, non-textured leather or leather-like material.
    • Enclosed fingers.
    • No buckles, straps, etc.

     

    OPTIONAL Level two certification (if applicable):
    • Gloves have a plain back and no visible adornments.
    • Gloves are made of leather.
    • Gloves end just past the wrist.
    OPTIONAL Level three certification (if applicable):
    • Gloves have a notch centered in the edge below the palm.
      • Slit may be straight or rounded.
    • Gloves are distressed with scratches and stains that emulate aged dry blood.

     

     

     

    Optional Accessories

    Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.

     

    Zombie-rank.jpg Rank Bar, Weathered
    • See the Imperial Rank Bar page for a list of allowed ranks.
    • Rank consists of colored plastic tiles mounted on a single or double metal or metal looking bar(s).
    • Worn on the left side of the tunic over the heart, aligned with the code cylinder pocket.
    • Each bar is approximately 1" (25.4 mm) to 1.25" (31.75 mm) in height.
    • Length is determined by chosen rank.
    • Rank tile dimensions and spacing are appropriate and proportional to the sizing of the bar to allow for even spacing from each other and the border of the bar:
      • Rogue One/Solo rank tile dimensions are approximately 0.59" (15 mm) wide, 0.83" (21 mm) tall and 0.13" (3.2 mm) deep.
      • Mandalorian rank tile dimensions are approximately 0.5" (12.7 mm) width x 0.75" (19 mm) height x 0.13" (3.2 mm) deep.
      • Rank tile sizes must all be of one or the other — Not to be intermixed.
      • Please note that final dimensions of the bar may be proportional to the wearer.
    • Rank bar corners are a hard 90-degree angle or slightly rounded.
    • Rank tiles are translucent, rectangular, positioned side by side in a vertical orientation, and evenly spaced.
    • Color, quantity, and combinations of the tiles/bars are determined by rank, and are appropriate to uniform type/color as supported by licensed reference.
    • Rank bar and tiles are weathered and may be broken.

     

    OPTIONAL Level two certification (if applicable):
    • Rank consists of colored plastic push buttons (with white to off white insert) mounted on a metal bar.

     

     

     

    Zombie-codecyl.jpg Code Cylinders, Weathered
    • Between 1 to 4 Code Cylinders per costume may be worn.
    • No more than 2 code cylinders per pocket.
    • Dosimeter style: True Dosimeter style with brass or silver clip and Blue top.
    • If only one is worn, it is on the left side.
    • Heavy weathering and distressing is present.

     

    OPTIONAL Level two certification (if applicable):
    • Only real or replica dosimeters are used.
  6. 23 minutes ago, Ammonites said:

    Are we settling on one color for this?  The screen caps are gray, an earlier CRL draft said tan.  I've been trying to find either of those colors but all the vendors I've seen have either olive or black (and "heavily distressing" the black Security Officer uniform would be no easy task).

     

    I left that purposefully vague. 

    Thinking logically, I know the only gray uniforms are ISB attendants, and these are not ISB attendants. It's clear to me that "gray" from the screen caps likely is trying to capture feldgrau.

     

    That being said...I've gotten bleach on black clothing before and it has a very dramatic effect:

    navy-clothing-stained-with-bleach..avif

     

     

     

     

    There's shades of tan and red in there that look great on the undead.

  7. 2 hours ago, soodohej said:

    It looks good - the only reason some « details » were included at basic level was based on the feedback that LC would only allow something that was exactly as the screenshots from the game … but I’m in total agreement this should be primarily fun and need to be flexible enough… my only comment is for the boots - there should not be any kind of top buckle etc… it’s obvious on the screenshot that these do not exist and they typically do not appear on officer boots - except for some ISB in Andor 

     

    We will try to advocate for those basic things with the LMO office. 

    I like to reuse "standard" items whenever possible. Usually we don't get too into the weeds with boots. Ideally, I would like to see the boots able to be used with a different costume (so someone doesn't have to go out and buy another pair of $300 boots) which is why I copied the non saga boot stuff. I cannot remember correctly (ask @kman) but I think the "buckle & strap" riding boots have been used since R1. 

     

    That being said, it probably shouldn't a L3 thing for this. What do you think about changing the language to:

    • There are no buckles, snap tabs, or decoration.
      • A top adjustment strap may be present.

    OPTIONAL Level three certification (if applicable):

    • Boots do not have a top adjustment strap on the outside of the boots.
  8. Optional Accessories

    Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.

     

    Zombie-rank.jpg Rank Bar, Weathered
    • See the Imperial Rank Bar page for a list of allowed ranks.
    • Rank consists of colored plastic tiles mounted on a single or double metal or metal looking bar(s).
    • Worn on the left side of the tunic over the heart, aligned with the code cylinder pocket.
    • Each bar is approximately 1" (25.4 mm) to 1.25" (31.75 mm) in height.
    • Length is determined by chosen rank.
    • Rank tile dimensions and spacing are appropriate and proportional to the sizing of the bar to allow for even spacing from each other and the border of the bar:
      • Rogue one/Solo rank tile dimensions are approximately 15 mm wide, 21 mm tall and 3.2 mm deep.
      • Mandalorian rank tile dimensions are approximately ½" (12.7 mm) width x ¾" (19 mm) height x 1⁄8" (3.2 mm) deep.
      • Rank tile sizes must all be of one or the other — Not to be intermixed.
      • Please note that final dimensions of the bar may be proportional to the wearer.
    • Rank bar corners are a hard 90 degree angle or slightly rounded.
    • Rank tiles are translucent, rectangular, positioned side by side in a vertical orientation, and evenly spaced.
    • Color, quantity, and combinations of the tiles/bars are determined by rank, and are appropriate to uniform type/color as supported by licensed reference.
    • Rank bar and tiles are weathered and may be broken.

     

    OPTIONAL Level two certification (if applicable):
    • Rank consists of colored plastic push buttons (with white to off white insert) mounted on a metal bar.

     

    OPTIONAL Level three certification (if applicable):
    • Chosen rank to match a specific officer seen onscreen or other licensed media.

     

     

     

    Zombie-codecyl.jpg Code Cylinders, Weathered
    • Between 1 to 4 Code Cylinders per costume may be worn.
    • No more than 2 code cylinders per pocket.
    • Dosimeter style: True Dosimeter style with correct silver clip (no brass) and Blue top.
    • If only one is worn, it is on the left side.
    • Heavy weathering and distressing is present.

     

    OPTIONAL Level two certification (if applicable):
    • Only real or replica dosimeters are used.
  9. 5 minutes ago, Ammonites said:

    I’ve been wondering about using some of the “discount” Officer uniforms for this, since I doubt anyone would want to use their $300 Denuo Novo tunic and just trash it.  As you said, this should be fun.

    Yeah, and who knows...maybe there was a cleaning mishap with one of those ANovos tunics and it got bleached and the owners can't find a replacement. 

    Sure beats tossing it in the trash!

  10. Ok! Big update! Sorry for the delay. 

    I moved some things around to L2 and L3, where I thought it was appropriate.

    For example, two tone boot outsoles are not a basic requirement, and neither are the "no princess seams" thing for the back of the tunic (the render from the game is a basic center seam.

    Part of the "value" of this costume is to use existing mass produced officer parts and make them fun. Requiring princess seams for basic approval is the opposite of fun.

    I want many people to be able to do this costume and I believe that making it prohibitively restrictive, unnecessary, and is in direct opposition of everything we stand for.

    Now that I am off my soapbox, here's my first draft. @soodohej let me know your thoughts!

     

     

     

    http://www.501st.com/include/images/crlblackhd.gif
     
    Blackwing Officer (Zombie)
    ZombieOfficer.jpg
    Model ID-xxxx, Photo by Name
     
    Visit the [[|Gallery for this Costume]] for more models and parts views.
     

     

    Imperial-Officer-Corps.png

    Description: Blackwing Officer (Zombie)
    Prefix: ID
    Detachment: Imperial Officer Corps
    Context: Expanded Universe

    The Blackwing Officers were introduced in a Star Wars Expanded Universe novel Death Troopers. The book follows the classic zombie outbreak story, but set on a Star Destroyer. The Blackwing Officers were later used in Star Wars Galaxies.

    Please note: This particular costume may not be welcome at all 501st events. This is not recommended as a primary Legion membership costume. Please contact your garrison CO/GML with any questions if you are planning to create one.

     

     


    This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.

     

    • This document is not intended to be a detailed how-to on costume construction; rather a visual guide to be used for 501st costume approval. Details on construction may be found on the respective costume detachment web forum.
    • GMLs uncertain about an aspect of submitted costume shall post questions in the appropriate DL/GML peer review section of the Legion forum.
    • Measurements given in this document are intended to be approximate and generalized; not criteria for approval.
    • Requirements for all 501st costumes are proportional to the wearer in scale, fit and size.
    • Text descriptions are only one part of the guideline. GMLs and costumers must consider both text and pictures (CRL and Reference) when reviewing the costume.

       
     
    Required Costume Components

    The following costume components are present and appear as described below.

     

     

    Zombie-Officer-CRL-Parts-face.jpg Skin
    • Exposed skin is covered with zombie-like prosthetics.
    • Face, neck, and all exposed skin must be covered by a choice of appropriate make-up (efx) or silicone mask (low quality Latex and rubber masks are not allowed).
    • Skin color is a range of pale greens and purples, with skin showing signs of age.
    • The eyes appear deep set from the large brow line.

     

    OPTIONAL Level two certification (if applicable):
    • Movie grade quality silicon full mask

     

     

     

    Zombie-Officer-CRL-Parts-hat.jpg Hat, Distressed, Faded
    • Hat is OPTIONAL but only if a specific referenced licensed character’s typical uniform configuration is copied in full, and does not typically include a hat.
    • Fabric is a medium weight suiting material, exactly matching the tunic and trousers.
      • Cavalry Twill or a Gabardine style weave is most accurate.
    • Color matches the tunic and trousers.
    • Fabric shows signs of distress.
    • Color gives the appearance of faded feldgrau or black.
      • Tans and light grays are acceptable.
    • Base of the hat is conical, with a crown about 4" (101.6 mm) tall.
    • Front and rear “flaps” overlap on the sides, with the back flap over the front, and are about 4" (101.6 mm) high.
    • Front bill extends about 3" down, decorated with (5) (6) or (7) concentric stitches.
    • Imperial Code Disk positioned in the center of the front vertical “flap”.

     


     

    Zombie-Officer-CRL-Parts-tunic.png Tunic, Distressed, Faded
    • Fabric is a medium weight colored suiting material matching the trousers (and hat, if present).
      • Cavalry Twill or a Gabardine style weave is most accurate.
      • Color gives the appearance of faded feldgrau or black.
        • Tans and light grays are acceptable.
    • Tunic is double-breasted with a left over right closure on the tapered yoke.
    • Yoke comes up across the shoulder to the top shoulder seam.
      • The standing collar has square corners, is between 1.25" (31.8 mm) to 2" tall.
      • Collar edges are closed together in front with two eye hooks.
    • There are code cylinder pockets on both outside panels of the jacket, from about half way between the top and bottom on the arm hole.
    • Tunic has long sleeves which are without decoration, cuffs or buttons.
    • Sleeves contain 2 seams.
      • One along the bottom and one along the back.
    • Tunic is constructed with no top-stitching (stitches visible on the exterior surface of fabric).
    • Fasteners on the uniform should not be visible.
    • Fabric is heavily distressed and appropriately aged including stains that emulate blaster shots and/or aged dry blood.
    • There is a dart present on the top center of the yoke.
      • The dart may vary in size due to the size of the wearer's individual tunic and how it fits, but should be between 2 to 4 inches (50.5mm to 101mm) in length. Typically, but not always, the dart ends at or below the top of the code cylinder pocket.
    • There is a seam running the entire circumference of the tunic, dividing it along a seam line.
    • The back of the tunic has princess seams that run vertically and turn outward to intersect the arm-hole seam at the vertical center.

     

    OPTIONAL Level two certification (if applicable):
    • The back of the tunic does not have princess seams, but instead a single center seam.
    • Tunic is secured on the right side by snaps or buttons, not Velcro.
    • A lining is sewn in.
    • On each arm, side biceps, there is a Blaster mark with some fabric distressing and slight rip.
    • In the back right side there is a darker diagonal Blaster mark with some fabric distressing and slight rip.

     

     

     

     

    Zombie-Officer-CRL-Parts-belt.jpg Belt, Distressed
    • The belt is constructed from a black, non-textured, leather, or a leather-like material.
    • Approximately 2 inches (50.8 mm) in width, up to 2.5 inches (63.5 mm) is acceptable.
    • There are no loops on the belt.
    • A single large snap or rivet is visible approximately 1 inch (25.4 mm) from the buckle.
      • The belt may be worn with the snap to the right or left of the buckle.
        • It is preferred to wear the snap to the left of the wearer, unless emulating a specific licensed character.
    • The buckle is constructed from a horizontally brushed metal, or metal looking material.
    • The buckle size is approximately 2.6250 inches (66.7 mm) high and 4.1250 inches (104.5 mm) wide with 0.5 inches (12.7 mm) radius rounded corners.
    • Buckle is adorned with an un-notched Imperial Code Disk at the center.
      • Please refer to the Imperial Buckle reference page for information on accurate and inaccurate style buckles.

     

    OPTIONAL Level two certification (if applicable):
    • Belt is made of leather.
    • Belt has a groove at the top and bottom edge along the length of the belt.
    • Buckle has a slight horizontal curve.
    • Leather can be lightly distressed with scratches and stains that emulate aged dry blood.
    • The buckle scratched and distressed appropriately to remove shine and emulate attacks.

     

     

     

    Zombie-Officer-CRL-Parts-pants.png Jodhpur Trousers, Distressed, Faded
    • Fabric is a medium weight suiting material exactly matching the tunic.
      • Cavalry Twill or a Gabardine style weave is most accurate.
    • Pockets are acceptable, although must not be visible with the tunic on.

     

    OPTIONAL Level two certification (if applicable):
    • On each leg, darker diagonal Blaster mark roughly the length of the panel are present.
    • Fabric distressing and rips are present.

     

     

     

     

    Zombie-Officer-CRL-Parts-boots.jpg Officer Boots,
    • Knee-high, black, riding style, lace-less, smooth non-textured, leather or leather-like material.
    • There are no buckles, snap tabs, or decoration.
    • The there are no center seams on the front shaft of the boot.
    • Boots have conservative heels.
    • A single stretch panel or zipper may be present, they are to be hidden on the inner part of the boot shaft.
      • Not visible from the front, side or back.
    • The top of the boots may be flat or Spanish Style, but not Cowboy or Super Hero (pointed at the front) style.
      • A small V-shaped notch may be present on the back of the boots top.

     

    OPTIONAL Level two certification (if applicable):
    • Boots are made of leather and may have hidden zippers.
    OPTIONAL Level three certification (if applicable):
    • Exact replicas of English riding (dress) boots, German marching boots, or Equestrian boots.
    • Boots have a top adjustment strap on the outside of the boots.
    • Boots to have a flat top.
    • The straps are set slightly to the rear with the tabs facing the rear.
    • Boots can be distressed with scratches and stains that emulate aged dry blood.
    • The outsole/heel may be two tone black/brown.

     

     

     

     

    Optional Accessories

    Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.

     

    IOC NonSagaGrn-Gloves.jpg Gloves
    • Black, wrist length gloves constructed of a smooth, non-textured leather or leather-like material.
    • Enclosed fingers.
    • No buckles, straps, etc.

     

    OPTIONAL Level two certification (if applicable):
    • Gloves have a plain back and no visible adornments.
    • Gloves made of leather.
    • Gloves end just past the wrist.
    OPTIONAL Level three certification (if applicable):
    • Gloves have a notch centered in the edge below the palm.
      • Slit may be straight or rounded.
    • Gloves are distressed with scratches and stains that emulate aged dry blood.
  11. This is complete!

     

    I erroneously stated this was "just" a level 3 thing. In reality, it was a L2 thing. Apologies for this- it was not a bait and switch, but an error in interpretation on my part.

    Plans to make this a L2 thing were discussed previously and extensively in the past.

     

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